An efficient dynamic point algorithm for line-based collision detection in real time virtual environments involving haptics.

Maciel A, De S

Open source

DOI
10.1002/cav.224
Published
2008 May
Container
Computer animation and virtual worlds
Publisher
Not recorded
Open access
yes

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BibTeX

@article{allodium:10.1002/cav.224,
  title = {An efficient dynamic point algorithm for line-based collision detection in real time virtual environments involving haptics.},
  author = {Maciel A and De S},
  year = {2008},
  journal = {Computer animation and virtual worlds},
  doi = {10.1002/cav.224},
  url = {https://doi.org/10.1002/cav.224}
}

RIS

TY  - JOUR
TI  - An efficient dynamic point algorithm for line-based collision detection in real time virtual environments involving haptics.
AU  - Maciel A
AU  - De S
PY  - 2008
JO  - Computer animation and virtual worlds
DO  - 10.1002/cav.224
UR  - https://doi.org/10.1002/cav.224
ER  - 

APA

A, M., & S, D. (2008). An efficient dynamic point algorithm for line-based collision detection in real time virtual environments involving haptics.. Computer animation and virtual worlds. https://doi.org/10.1002/cav.224

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