An efficient dynamic point algorithm for line-based collision detection in real time virtual environments involving haptics.
- DOI
- 10.1002/cav.224
- Published
- 2008 May
- Container
- Computer animation and virtual worlds
- Publisher
- Not recorded
- Open access
- yes
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limited evidence Score 45/100 under policy 1.0.0. This is a metadata assessment, not a judgment of the paper's conclusions.
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Cite this work
BibTeX
@article{allodium:10.1002/cav.224,
title = {An efficient dynamic point algorithm for line-based collision detection in real time virtual environments involving haptics.},
author = {Maciel A and De S},
year = {2008},
journal = {Computer animation and virtual worlds},
doi = {10.1002/cav.224},
url = {https://doi.org/10.1002/cav.224}
}RIS
TY - JOUR TI - An efficient dynamic point algorithm for line-based collision detection in real time virtual environments involving haptics. AU - Maciel A AU - De S PY - 2008 JO - Computer animation and virtual worlds DO - 10.1002/cav.224 UR - https://doi.org/10.1002/cav.224 ER -
APA
A, M., & S, D. (2008). An efficient dynamic point algorithm for line-based collision detection in real time virtual environments involving haptics.. Computer animation and virtual worlds. https://doi.org/10.1002/cav.224
Source records
- pubmed · retrieved 2026-09-25T22:42:00.058Z