Using Gamification to Improve Information Security Behavior: A Password Strength Experiment

Jacques Ophoff, Frauke Dietz

Open source

DOI
10.1007/978-3-030-23451-5_12
Published
2019
Container
IFIP Advances in Information and Communication Technology
Publisher
Springer International Publishing
Open access
unknown

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BibTeX

@article{allodium:10.1007/978-3-030-23451-5_12,
  title = {Using Gamification to Improve Information Security Behavior: A Password Strength Experiment},
  author = {Jacques Ophoff and Frauke Dietz},
  year = {2019},
  journal = {IFIP Advances in Information and Communication Technology},
  doi = {10.1007/978-3-030-23451-5_12},
  url = {https://doi.org/10.1007/978-3-030-23451-5_12}
}

RIS

TY  - JOUR
TI  - Using Gamification to Improve Information Security Behavior: A Password Strength Experiment
AU  - Jacques Ophoff
AU  - Frauke Dietz
PY  - 2019
JO  - IFIP Advances in Information and Communication Technology
DO  - 10.1007/978-3-030-23451-5_12
UR  - https://doi.org/10.1007/978-3-030-23451-5_12
ER  - 

APA

Ophoff, J., & Dietz, F. (2019). Using Gamification to Improve Information Security Behavior: A Password Strength Experiment. IFIP Advances in Information and Communication Technology. https://doi.org/10.1007/978-3-030-23451-5_12

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