Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications

Polona Caserman, Michelle Martinussen, Stefan Göbel

Open source

DOI
10.1007/978-3-030-34644-7_5
Published
2019
Container
Lecture Notes in Computer Science
Publisher
Springer International Publishing
Open access
unknown

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BibTeX

@article{allodium:10.1007/978-3-030-34644-7_5,
  title = {Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications},
  author = {Polona Caserman and Michelle Martinussen and Stefan Göbel},
  year = {2019},
  journal = {Lecture Notes in Computer Science},
  doi = {10.1007/978-3-030-34644-7_5},
  url = {https://doi.org/10.1007/978-3-030-34644-7_5}
}

RIS

TY  - JOUR
TI  - Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications
AU  - Polona Caserman
AU  - Michelle Martinussen
AU  - Stefan Göbel
PY  - 2019
JO  - Lecture Notes in Computer Science
DO  - 10.1007/978-3-030-34644-7_5
UR  - https://doi.org/10.1007/978-3-030-34644-7_5
ER  - 

APA

Caserman, P., Martinussen, M., & Göbel, S. (2019). Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications. Lecture Notes in Computer Science. https://doi.org/10.1007/978-3-030-34644-7_5

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