Automatic Generation of Game Levels Based on Controllable Wave Function Collapse Algorithm

Darui Cheng, Honglei Han, Guangzheng Fei

Open source

DOI
10.1007/978-3-030-65736-9_3
Published
2020
Container
Not recorded
Publisher
Springer International Publishing
Open access
yes

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BibTeX

@article{allodium:10.1007/978-3-030-65736-9_3,
  title = {Automatic Generation of Game Levels Based on Controllable Wave Function Collapse Algorithm},
  author = {Darui Cheng and Honglei Han and Guangzheng Fei},
  year = {2020},
  doi = {10.1007/978-3-030-65736-9_3},
  url = {https://doi.org/10.1007/978-3-030-65736-9_3}
}

RIS

TY  - JOUR
TI  - Automatic Generation of Game Levels Based on Controllable Wave Function Collapse Algorithm
AU  - Darui Cheng
AU  - Honglei Han
AU  - Guangzheng Fei
PY  - 2020
DO  - 10.1007/978-3-030-65736-9_3
UR  - https://doi.org/10.1007/978-3-030-65736-9_3
ER  - 

APA

Cheng, D., Han, H., & Fei, G. (2020). Automatic Generation of Game Levels Based on Controllable Wave Function Collapse Algorithm. https://doi.org/10.1007/978-3-030-65736-9_3

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