Provenance in Gamification Business Systems

Michelle Tizuka, Esteban Clua, Luciana Salgado, Troy Kohwalter

Open source

DOI
10.1007/978-3-030-89394-1_21
Published
2021
Container
Lecture Notes in Computer Science
Publisher
Springer International Publishing
Open access
unknown

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BibTeX

@article{allodium:10.1007/978-3-030-89394-1_21,
  title = {Provenance in Gamification Business Systems},
  author = {Michelle Tizuka and Esteban Clua and Luciana Salgado and Troy Kohwalter},
  year = {2021},
  journal = {Lecture Notes in Computer Science},
  doi = {10.1007/978-3-030-89394-1_21},
  url = {https://doi.org/10.1007/978-3-030-89394-1_21}
}

RIS

TY  - JOUR
TI  - Provenance in Gamification Business Systems
AU  - Michelle Tizuka
AU  - Esteban Clua
AU  - Luciana Salgado
AU  - Troy Kohwalter
PY  - 2021
JO  - Lecture Notes in Computer Science
DO  - 10.1007/978-3-030-89394-1_21
UR  - https://doi.org/10.1007/978-3-030-89394-1_21
ER  - 

APA

Tizuka, M., Clua, E., Salgado, L., & Kohwalter, T. (2021). Provenance in Gamification Business Systems. Lecture Notes in Computer Science. https://doi.org/10.1007/978-3-030-89394-1_21

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