A Framework for Integrating Gamification in Information Security Awareness Programmes for Higher Education Students

Ghafsa Kapery, Dirk Snyman

Open source

DOI
10.1007/978-3-031-62918-1_4
Published
2024
Container
IFIP Advances in Information and Communication Technology
Publisher
Springer Nature Switzerland
Open access
unknown

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BibTeX

@article{allodium:10.1007/978-3-031-62918-1_4,
  title = {A Framework for Integrating Gamification in Information Security Awareness Programmes for Higher Education Students},
  author = {Ghafsa Kapery and Dirk Snyman},
  year = {2024},
  journal = {IFIP Advances in Information and Communication Technology},
  doi = {10.1007/978-3-031-62918-1_4},
  url = {https://doi.org/10.1007/978-3-031-62918-1_4}
}

RIS

TY  - JOUR
TI  - A Framework for Integrating Gamification in Information Security Awareness Programmes for Higher Education Students
AU  - Ghafsa Kapery
AU  - Dirk Snyman
PY  - 2024
JO  - IFIP Advances in Information and Communication Technology
DO  - 10.1007/978-3-031-62918-1_4
UR  - https://doi.org/10.1007/978-3-031-62918-1_4
ER  - 

APA

Kapery, G., & Snyman, D. (2024). A Framework for Integrating Gamification in Information Security Awareness Programmes for Higher Education Students. IFIP Advances in Information and Communication Technology. https://doi.org/10.1007/978-3-031-62918-1_4

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