Identification of Design Patterns for Serious Games in an Educational Videogame Designed to Create Awareness on Dengue and Malaria Fever

Eduardo Ramírez Elizondo

Open source

DOI
10.1007/978-3-319-44447-5_9
Published
2016
Container
IFIP Advances in Information and Communication Technology
Publisher
Springer International Publishing
Open access
unknown

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BibTeX

@article{allodium:10.1007/978-3-319-44447-5_9,
  title = {Identification of Design Patterns for Serious Games in an Educational Videogame Designed to Create Awareness on Dengue and Malaria Fever},
  author = {Eduardo Ramírez Elizondo},
  year = {2016},
  journal = {IFIP Advances in Information and Communication Technology},
  doi = {10.1007/978-3-319-44447-5_9},
  url = {https://doi.org/10.1007/978-3-319-44447-5_9}
}

RIS

TY  - JOUR
TI  - Identification of Design Patterns for Serious Games in an Educational Videogame Designed to Create Awareness on Dengue and Malaria Fever
AU  - Eduardo Ramírez Elizondo
PY  - 2016
JO  - IFIP Advances in Information and Communication Technology
DO  - 10.1007/978-3-319-44447-5_9
UR  - https://doi.org/10.1007/978-3-319-44447-5_9
ER  - 

APA

Elizondo, E. R. (2016). Identification of Design Patterns for Serious Games in an Educational Videogame Designed to Create Awareness on Dengue and Malaria Fever. IFIP Advances in Information and Communication Technology. https://doi.org/10.1007/978-3-319-44447-5_9

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