Applying Gamification for Developing Formal Knowledge Models: Challenges and Requirements

Jannicke Baalsrud Hauge, Stefan Wiesner, Ioana A. Stefan, Antoniu Stefan, Klaus-Dieter Thoben

Open source

DOI
10.1007/978-3-319-51133-7_84
Published
2016
Container
IFIP Advances in Information and Communication Technology
Publisher
Springer International Publishing
Open access
unknown

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BibTeX

@article{allodium:10.1007/978-3-319-51133-7_84,
  title = {Applying Gamification for Developing Formal Knowledge Models: Challenges and Requirements},
  author = {Jannicke Baalsrud Hauge and Stefan Wiesner and Ioana A. Stefan and Antoniu Stefan and Klaus-Dieter Thoben},
  year = {2016},
  journal = {IFIP Advances in Information and Communication Technology},
  doi = {10.1007/978-3-319-51133-7_84},
  url = {https://doi.org/10.1007/978-3-319-51133-7_84}
}

RIS

TY  - JOUR
TI  - Applying Gamification for Developing Formal Knowledge Models: Challenges and Requirements
AU  - Jannicke Baalsrud Hauge
AU  - Stefan Wiesner
AU  - Ioana A. Stefan
AU  - Antoniu Stefan
AU  - Klaus-Dieter Thoben
PY  - 2016
JO  - IFIP Advances in Information and Communication Technology
DO  - 10.1007/978-3-319-51133-7_84
UR  - https://doi.org/10.1007/978-3-319-51133-7_84
ER  - 

APA

Hauge, J. B., Wiesner, S., Stefan, I. A., Stefan, A., & Thoben, K. (2016). Applying Gamification for Developing Formal Knowledge Models: Challenges and Requirements. IFIP Advances in Information and Communication Technology. https://doi.org/10.1007/978-3-319-51133-7_84

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