Voice Games: Investigation Into the Use of Non-speech Voice Input for Making Computer Games More Accessible

Susumu Harada, Jacob O. Wobbrock, James A. Landay

Open source

DOI
10.1007/978-3-642-23774-4_4
Published
2011
Container
Lecture Notes in Computer Science
Publisher
Springer Berlin Heidelberg
Open access
unknown

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BibTeX

@article{allodium:10.1007/978-3-642-23774-4_4,
  title = {Voice Games: Investigation Into the Use of Non-speech Voice Input for Making Computer Games More Accessible},
  author = {Susumu Harada and Jacob O. Wobbrock and James A. Landay},
  year = {2011},
  journal = {Lecture Notes in Computer Science},
  doi = {10.1007/978-3-642-23774-4_4},
  url = {https://doi.org/10.1007/978-3-642-23774-4_4}
}

RIS

TY  - JOUR
TI  - Voice Games: Investigation Into the Use of Non-speech Voice Input for Making Computer Games More Accessible
AU  - Susumu Harada
AU  - Jacob O. Wobbrock
AU  - James A. Landay
PY  - 2011
JO  - Lecture Notes in Computer Science
DO  - 10.1007/978-3-642-23774-4_4
UR  - https://doi.org/10.1007/978-3-642-23774-4_4
ER  - 

APA

Harada, S., Wobbrock, J. O., & Landay, J. A. (2011). Voice Games: Investigation Into the Use of Non-speech Voice Input for Making Computer Games More Accessible. Lecture Notes in Computer Science. https://doi.org/10.1007/978-3-642-23774-4_4

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