A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects

Thales Luis Sabino, Paulo Andrade, Esteban Walter Gonzales Clua, Anselmo Montenegro, Paulo Pagliosa

Open source

DOI
10.1007/978-3-642-33542-6_25
Published
2012
Container
Lecture Notes in Computer Science
Publisher
Springer Berlin Heidelberg
Open access
unknown

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BibTeX

@article{allodium:10.1007/978-3-642-33542-6_25,
  title = {A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects},
  author = {Thales Luis Sabino and Paulo Andrade and Esteban Walter Gonzales Clua and Anselmo Montenegro and Paulo Pagliosa},
  year = {2012},
  journal = {Lecture Notes in Computer Science},
  doi = {10.1007/978-3-642-33542-6_25},
  url = {https://doi.org/10.1007/978-3-642-33542-6_25}
}

RIS

TY  - JOUR
TI  - A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects
AU  - Thales Luis Sabino
AU  - Paulo Andrade
AU  - Esteban Walter Gonzales Clua
AU  - Anselmo Montenegro
AU  - Paulo Pagliosa
PY  - 2012
JO  - Lecture Notes in Computer Science
DO  - 10.1007/978-3-642-33542-6_25
UR  - https://doi.org/10.1007/978-3-642-33542-6_25
ER  - 

APA

Sabino, T. L., Andrade, P., Clua, E. W. G., Montenegro, A., & Pagliosa, P. (2012). A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects. Lecture Notes in Computer Science. https://doi.org/10.1007/978-3-642-33542-6_25

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