Prov-Replay: A Qualitative Analysis Framework for Gameplay Sessions Using Provenance and Replay

Leonardo Thurler, Sidney Melo, Esteban Clua, Troy Kohwalter

Open source

DOI
10.1007/978-981-99-8248-6_3
Published
2023
Container
Lecture Notes in Computer Science
Publisher
Springer Nature Singapore
Open access
unknown

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BibTeX

@article{allodium:10.1007/978-981-99-8248-6_3,
  title = {Prov-Replay: A Qualitative Analysis Framework for Gameplay Sessions Using Provenance and Replay},
  author = {Leonardo Thurler and Sidney Melo and Esteban Clua and Troy Kohwalter},
  year = {2023},
  journal = {Lecture Notes in Computer Science},
  doi = {10.1007/978-981-99-8248-6_3},
  url = {https://doi.org/10.1007/978-981-99-8248-6_3}
}

RIS

TY  - JOUR
TI  - Prov-Replay: A Qualitative Analysis Framework for Gameplay Sessions Using Provenance and Replay
AU  - Leonardo Thurler
AU  - Sidney Melo
AU  - Esteban Clua
AU  - Troy Kohwalter
PY  - 2023
JO  - Lecture Notes in Computer Science
DO  - 10.1007/978-981-99-8248-6_3
UR  - https://doi.org/10.1007/978-981-99-8248-6_3
ER  - 

APA

Thurler, L., Melo, S., Clua, E., & Kohwalter, T. (2023). Prov-Replay: A Qualitative Analysis Framework for Gameplay Sessions Using Provenance and Replay. Lecture Notes in Computer Science. https://doi.org/10.1007/978-981-99-8248-6_3

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