A fuzzy-rule-based driving architecture for non-player characters in a car racing game

Enrique Onieva, David Pelta, Vicente Milanés, Joshué Pérez Rastelli

Open source

DOI
10.1007/s00500-011-0691-6
Published
2011-01-15
Container
Soft Computing
Publisher
Not recorded
Open access
no

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BibTeX

@article{allodium:10.1007/s00500-011-0691-6,
  title = {A fuzzy-rule-based driving architecture for non-player characters in a car racing game},
  author = {Enrique Onieva and David Pelta and Vicente Milanés and Joshué Pérez Rastelli},
  year = {2011},
  journal = {Soft Computing},
  doi = {10.1007/s00500-011-0691-6},
  url = {https://doi.org/10.1007/s00500-011-0691-6}
}

RIS

TY  - JOUR
TI  - A fuzzy-rule-based driving architecture for non-player characters in a car racing game
AU  - Enrique Onieva
AU  - David Pelta
AU  - Vicente Milanés
AU  - Joshué Pérez Rastelli
PY  - 2011
JO  - Soft Computing
DO  - 10.1007/s00500-011-0691-6
UR  - https://doi.org/10.1007/s00500-011-0691-6
ER  - 

APA

Onieva, E., Pelta, D., Milanés, V., & Rastelli, J. P. (2011). A fuzzy-rule-based driving architecture for non-player characters in a car racing game. Soft Computing. https://doi.org/10.1007/s00500-011-0691-6

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