BiLSTM and dynamic fuzzy AHP-GA method for procedural game level generation.

İnce M

Open source

DOI
10.1007/s00521-021-06180-7
Published
2021
Container
Neural computing & applications
Publisher
Not recorded
Open access
yes

Credibility signals

limited evidence Score 45/100 under policy 1.0.0. This is a metadata assessment, not a judgment of the paper's conclusions.

Show all credibility signals

Cite this work

BibTeX

@article{allodium:10.1007/s00521-021-06180-7,
  title = {BiLSTM and dynamic fuzzy AHP-GA method for procedural game level generation.},
  author = {İnce M},
  year = {2021},
  journal = {Neural computing \& applications},
  doi = {10.1007/s00521-021-06180-7},
  url = {https://doi.org/10.1007/s00521-021-06180-7}
}

RIS

TY  - JOUR
TI  - BiLSTM and dynamic fuzzy AHP-GA method for procedural game level generation.
AU  - İnce M
PY  - 2021
JO  - Neural computing & applications
DO  - 10.1007/s00521-021-06180-7
UR  - https://doi.org/10.1007/s00521-021-06180-7
ER  - 

APA

M, İ. (2021). BiLSTM and dynamic fuzzy AHP-GA method for procedural game level generation.. Neural computing & applications. https://doi.org/10.1007/s00521-021-06180-7

Source records