Game engine-driven high-precision collision simulation system for radiation therapy: development and clinical evaluation.

Toyohara Y

Open source

DOI
10.1007/s12194-026-01135-w
Published
2026 Sep 15
Container
Radiological physics and technology
Publisher
Not recorded
Open access
no

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BibTeX

@article{allodium:10.1007/s12194-026-01135-w,
  title = {Game engine-driven high-precision collision simulation system for radiation therapy: development and clinical evaluation.},
  author = {Toyohara Y},
  year = {2026},
  journal = {Radiological physics and technology},
  doi = {10.1007/s12194-026-01135-w},
  url = {https://doi.org/10.1007/s12194-026-01135-w}
}

RIS

TY  - JOUR
TI  - Game engine-driven high-precision collision simulation system for radiation therapy: development and clinical evaluation.
AU  - Toyohara Y
PY  - 2026
JO  - Radiological physics and technology
DO  - 10.1007/s12194-026-01135-w
UR  - https://doi.org/10.1007/s12194-026-01135-w
ER  - 

APA

Y, T. (2026). Game engine-driven high-precision collision simulation system for radiation therapy: development and clinical evaluation.. Radiological physics and technology. https://doi.org/10.1007/s12194-026-01135-w

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