What makes players stay: Using real gameplay data to explore players' game loyalty to E-sports MOBA games.

Li H, Li L, Xu E, Chen W, Hu P

Open source

DOI
10.1016/j.actpsy.2026.107589
Published
2026 Sep
Container
Acta psychologica
Publisher
Not recorded
Open access
unknown

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BibTeX

@article{allodium:10.1016/j.actpsy.2026.107589,
  title = {What makes players stay: Using real gameplay data to explore players' game loyalty to E-sports MOBA games.},
  author = {Li H and Li L and Xu E and Chen W and Hu P},
  year = {2026},
  journal = {Acta psychologica},
  doi = {10.1016/j.actpsy.2026.107589},
  url = {https://doi.org/10.1016/j.actpsy.2026.107589}
}

RIS

TY  - JOUR
TI  - What makes players stay: Using real gameplay data to explore players' game loyalty to E-sports MOBA games.
AU  - Li H
AU  - Li L
AU  - Xu E
AU  - Chen W
AU  - Hu P
PY  - 2026
JO  - Acta psychologica
DO  - 10.1016/j.actpsy.2026.107589
UR  - https://doi.org/10.1016/j.actpsy.2026.107589
ER  - 

APA

H, L., L, L., E, X., W, C., & P, H. (2026). What makes players stay: Using real gameplay data to explore players' game loyalty to E-sports MOBA games.. Acta psychologica. https://doi.org/10.1016/j.actpsy.2026.107589

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