Problem solving through digital game design: A quantitative content analysis

Dana Ruggiero, Laura Green

Open source

DOI
10.1016/j.chb.2017.03.024
Published
2017-08
Container
Computers in Human Behavior
Publisher
Elsevier BV
Open access
unknown

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BibTeX

@article{allodium:10.1016/j.chb.2017.03.024,
  title = {Problem solving through digital game design: A quantitative content analysis},
  author = {Dana Ruggiero and Laura Green},
  year = {2017},
  journal = {Computers in Human Behavior},
  doi = {10.1016/j.chb.2017.03.024},
  url = {https://doi.org/10.1016/j.chb.2017.03.024}
}

RIS

TY  - JOUR
TI  - Problem solving through digital game design: A quantitative content analysis
AU  - Dana Ruggiero
AU  - Laura Green
PY  - 2017
JO  - Computers in Human Behavior
DO  - 10.1016/j.chb.2017.03.024
UR  - https://doi.org/10.1016/j.chb.2017.03.024
ER  - 

APA

Ruggiero, D., & Green, L. (2017). Problem solving through digital game design: A quantitative content analysis. Computers in Human Behavior. https://doi.org/10.1016/j.chb.2017.03.024

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