Problem solving through digital game design: A quantitative content analysis
- DOI
- 10.1016/j.chb.2017.03.024
- Published
- 2017-08
- Container
- Computers in Human Behavior
- Publisher
- Elsevier BV
- Open access
- unknown
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Cite this work
BibTeX
@article{allodium:10.1016/j.chb.2017.03.024,
title = {Problem solving through digital game design: A quantitative content analysis},
author = {Dana Ruggiero and Laura Green},
year = {2017},
journal = {Computers in Human Behavior},
doi = {10.1016/j.chb.2017.03.024},
url = {https://doi.org/10.1016/j.chb.2017.03.024}
}RIS
TY - JOUR TI - Problem solving through digital game design: A quantitative content analysis AU - Dana Ruggiero AU - Laura Green PY - 2017 JO - Computers in Human Behavior DO - 10.1016/j.chb.2017.03.024 UR - https://doi.org/10.1016/j.chb.2017.03.024 ER -
APA
Ruggiero, D., & Green, L. (2017). Problem solving through digital game design: A quantitative content analysis. Computers in Human Behavior. https://doi.org/10.1016/j.chb.2017.03.024
Source records
- crossref · retrieved 2026-09-24T16:59:05.997Z