Capturing potential impact of challenge-based gamification on gamified quizzing in the classroom.

Anunpattana P, Khalid MNA, Iida H, Inchamnan W

Open source

DOI
10.1016/j.heliyon.2021.e08637
Published
2021 Dec
Container
Heliyon
Publisher
Not recorded
Open access
yes

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BibTeX

@article{allodium:10.1016/j.heliyon.2021.e08637,
  title = {Capturing potential impact of challenge-based gamification on gamified quizzing in the classroom.},
  author = {Anunpattana P and Khalid MNA and Iida H and Inchamnan W},
  year = {2021},
  journal = {Heliyon},
  doi = {10.1016/j.heliyon.2021.e08637},
  url = {https://doi.org/10.1016/j.heliyon.2021.e08637}
}

RIS

TY  - JOUR
TI  - Capturing potential impact of challenge-based gamification on gamified quizzing in the classroom.
AU  - Anunpattana P
AU  - Khalid MNA
AU  - Iida H
AU  - Inchamnan W
PY  - 2021
JO  - Heliyon
DO  - 10.1016/j.heliyon.2021.e08637
UR  - https://doi.org/10.1016/j.heliyon.2021.e08637
ER  - 

APA

P, A., MNA, K., H, I., & W, I. (2021). Capturing potential impact of challenge-based gamification on gamified quizzing in the classroom.. Heliyon. https://doi.org/10.1016/j.heliyon.2021.e08637

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