Evaluating the efficacy of computer games-based learning intervention in enhancing English speaking proficiency.
- DOI
- 10.1016/j.heliyon.2024.e36440
- Published
- 2024 Aug 30
- Container
- Heliyon
- Publisher
- Not recorded
- Open access
- yes
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Cite this work
BibTeX
@article{allodium:10.1016/j.heliyon.2024.e36440,
title = {Evaluating the efficacy of computer games-based learning intervention in enhancing English speaking proficiency.},
author = {Al-Jamili O and Aziz M and Mohammed F and Almogahed A and Alawadhi A},
year = {2024},
journal = {Heliyon},
doi = {10.1016/j.heliyon.2024.e36440},
url = {https://doi.org/10.1016/j.heliyon.2024.e36440}
}RIS
TY - JOUR TI - Evaluating the efficacy of computer games-based learning intervention in enhancing English speaking proficiency. AU - Al-Jamili O AU - Aziz M AU - Mohammed F AU - Almogahed A AU - Alawadhi A PY - 2024 JO - Heliyon DO - 10.1016/j.heliyon.2024.e36440 UR - https://doi.org/10.1016/j.heliyon.2024.e36440 ER -
APA
O, A., M, A., F, M., A, A., & A, A. (2024). Evaluating the efficacy of computer games-based learning intervention in enhancing English speaking proficiency.. Heliyon. https://doi.org/10.1016/j.heliyon.2024.e36440
Source records
- pubmed · retrieved 2026-09-26T08:17:51.498Z