Exploring the use of the Quake Safe House video game to foster disaster and disaster risk reduction awareness in museum visitors

Anthony Viennaminovich Gampell, Jc Gaillard, Meg Parsons, Loïc Le Dé

Open source

DOI
10.1016/j.ijdrr.2020.101670
Published
2020-10
Container
International Journal of Disaster Risk Reduction
Publisher
Not recorded
Open access
no

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BibTeX

@article{allodium:10.1016/j.ijdrr.2020.101670,
  title = {Exploring the use of the Quake Safe House video game to foster disaster and disaster risk reduction awareness in museum visitors},
  author = {Anthony Viennaminovich Gampell and Jc Gaillard and Meg Parsons and Loïc Le Dé},
  year = {2020},
  journal = {International Journal of Disaster Risk Reduction},
  doi = {10.1016/j.ijdrr.2020.101670},
  url = {https://doi.org/10.1016/j.ijdrr.2020.101670}
}

RIS

TY  - JOUR
TI  - Exploring the use of the Quake Safe House video game to foster disaster and disaster risk reduction awareness in museum visitors
AU  - Anthony Viennaminovich Gampell
AU  - Jc Gaillard
AU  - Meg Parsons
AU  - Loïc Le Dé
PY  - 2020
JO  - International Journal of Disaster Risk Reduction
DO  - 10.1016/j.ijdrr.2020.101670
UR  - https://doi.org/10.1016/j.ijdrr.2020.101670
ER  - 

APA

Gampell, A. V., Gaillard, J., Parsons, M., & Dé, L. L. (2020). Exploring the use of the Quake Safe House video game to foster disaster and disaster risk reduction awareness in museum visitors. International Journal of Disaster Risk Reduction. https://doi.org/10.1016/j.ijdrr.2020.101670

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