Gamification to improve engagement in a self-monitoring application for long-term care prevention: a retrospective follow-up study.

Nakajima C, Tomida K, Shimoda T, Kawakami A, Shimada H

Open source

DOI
10.1016/j.ijmedinf.2026.106610
Published
2026 Nov 1
Container
International journal of medical informatics
Publisher
Not recorded
Open access
unknown

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BibTeX

@article{allodium:10.1016/j.ijmedinf.2026.106610,
  title = {Gamification to improve engagement in a self-monitoring application for long-term care prevention: a retrospective follow-up study.},
  author = {Nakajima C and Tomida K and Shimoda T and Kawakami A and Shimada H},
  year = {2026},
  journal = {International journal of medical informatics},
  doi = {10.1016/j.ijmedinf.2026.106610},
  url = {https://doi.org/10.1016/j.ijmedinf.2026.106610}
}

RIS

TY  - JOUR
TI  - Gamification to improve engagement in a self-monitoring application for long-term care prevention: a retrospective follow-up study.
AU  - Nakajima C
AU  - Tomida K
AU  - Shimoda T
AU  - Kawakami A
AU  - Shimada H
PY  - 2026
JO  - International journal of medical informatics
DO  - 10.1016/j.ijmedinf.2026.106610
UR  - https://doi.org/10.1016/j.ijmedinf.2026.106610
ER  - 

APA

C, N., K, T., T, S., A, K., & H, S. (2026). Gamification to improve engagement in a self-monitoring application for long-term care prevention: a retrospective follow-up study.. International journal of medical informatics. https://doi.org/10.1016/j.ijmedinf.2026.106610

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