Radchase: Gamification as a tool to support professional learning and engagement in radiation therapy teams.

Keulen A, Stevenson E, Phillips V, Tan E, Haq Z, Svistovski K, Cowan S, Gillan C

Open source

DOI
10.1016/j.jmir.2026.102590
Published
2026 Sep 12
Container
Journal of medical imaging and radiation sciences
Publisher
Not recorded
Open access
unknown

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BibTeX

@article{allodium:10.1016/j.jmir.2026.102590,
  title = {Radchase: Gamification as a tool to support professional learning and engagement in radiation therapy teams.},
  author = {Keulen A and Stevenson E and Phillips V and Tan E and Haq Z and Svistovski K and Cowan S and Gillan C},
  year = {2026},
  journal = {Journal of medical imaging and radiation sciences},
  doi = {10.1016/j.jmir.2026.102590},
  url = {https://doi.org/10.1016/j.jmir.2026.102590}
}

RIS

TY  - JOUR
TI  - Radchase: Gamification as a tool to support professional learning and engagement in radiation therapy teams.
AU  - Keulen A
AU  - Stevenson E
AU  - Phillips V
AU  - Tan E
AU  - Haq Z
AU  - Svistovski K
AU  - Cowan S
AU  - Gillan C
PY  - 2026
JO  - Journal of medical imaging and radiation sciences
DO  - 10.1016/j.jmir.2026.102590
UR  - https://doi.org/10.1016/j.jmir.2026.102590
ER  - 

APA

A, K., E, S., V, P., E, T., Z, H., K, S., S, C., & C, G. (2026). Radchase: Gamification as a tool to support professional learning and engagement in radiation therapy teams.. Journal of medical imaging and radiation sciences. https://doi.org/10.1016/j.jmir.2026.102590

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