The use of digital gamification, extended reality, artificial intelligence, and integrated digital learning tools in palliative care education of undergraduate nurses: A systematic review
- DOI
- 10.1016/j.nedt.2026.106982
- Published
- 2026-05
- Container
- Nurse Education Today
- Publisher
- Elsevier BV
- Open access
- unknown
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Cite this work
BibTeX
@article{allodium:10.1016/j.nedt.2026.106982,
title = {The use of digital gamification, extended reality, artificial intelligence, and integrated digital learning tools in palliative care education of undergraduate nurses: A systematic review},
author = {Adam Graham and Minna Hökkä and Sari Pramila-Savukoski and Miina-Liisa Flinkkilä and Marco Tomietto and Kristina Mikkonen},
year = {2026},
journal = {Nurse Education Today},
doi = {10.1016/j.nedt.2026.106982},
url = {https://doi.org/10.1016/j.nedt.2026.106982}
}RIS
TY - JOUR TI - The use of digital gamification, extended reality, artificial intelligence, and integrated digital learning tools in palliative care education of undergraduate nurses: A systematic review AU - Adam Graham AU - Minna Hökkä AU - Sari Pramila-Savukoski AU - Miina-Liisa Flinkkilä AU - Marco Tomietto AU - Kristina Mikkonen PY - 2026 JO - Nurse Education Today DO - 10.1016/j.nedt.2026.106982 UR - https://doi.org/10.1016/j.nedt.2026.106982 ER -
APA
Graham, A., Hökkä, M., Pramila-Savukoski, S., Flinkkilä, M., Tomietto, M., & Mikkonen, K. (2026). The use of digital gamification, extended reality, artificial intelligence, and integrated digital learning tools in palliative care education of undergraduate nurses: A systematic review. Nurse Education Today. https://doi.org/10.1016/j.nedt.2026.106982
Source records
- crossref · retrieved 2026-09-25T06:58:30.239Z