The use of digital gamification, extended reality, artificial intelligence, and integrated digital learning tools in palliative care education of undergraduate nurses: A systematic review

Adam Graham, Minna Hökkä, Sari Pramila-Savukoski, Miina-Liisa Flinkkilä, Marco Tomietto, Kristina Mikkonen

Open source

DOI
10.1016/j.nedt.2026.106982
Published
2026-05
Container
Nurse Education Today
Publisher
Elsevier BV
Open access
unknown

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BibTeX

@article{allodium:10.1016/j.nedt.2026.106982,
  title = {The use of digital gamification, extended reality, artificial intelligence, and integrated digital learning tools in palliative care education of undergraduate nurses: A systematic review},
  author = {Adam Graham and Minna Hökkä and Sari Pramila-Savukoski and Miina-Liisa Flinkkilä and Marco Tomietto and Kristina Mikkonen},
  year = {2026},
  journal = {Nurse Education Today},
  doi = {10.1016/j.nedt.2026.106982},
  url = {https://doi.org/10.1016/j.nedt.2026.106982}
}

RIS

TY  - JOUR
TI  - The use of digital gamification, extended reality, artificial intelligence, and integrated digital learning tools in palliative care education of undergraduate nurses: A systematic review
AU  - Adam Graham
AU  - Minna Hökkä
AU  - Sari Pramila-Savukoski
AU  - Miina-Liisa Flinkkilä
AU  - Marco Tomietto
AU  - Kristina Mikkonen
PY  - 2026
JO  - Nurse Education Today
DO  - 10.1016/j.nedt.2026.106982
UR  - https://doi.org/10.1016/j.nedt.2026.106982
ER  - 

APA

Graham, A., Hökkä, M., Pramila-Savukoski, S., Flinkkilä, M., Tomietto, M., & Mikkonen, K. (2026). The use of digital gamification, extended reality, artificial intelligence, and integrated digital learning tools in palliative care education of undergraduate nurses: A systematic review. Nurse Education Today. https://doi.org/10.1016/j.nedt.2026.106982

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