The sound of the roman empire: effects of playing a history video game with and without sound.

Viccari A, Lindner MA, Kienitz A, Hahn JU, Göllner R, Emslander V, Bardach L

Open source

DOI
10.1016/j.tine.2026.100290
Published
2026 Jun
Container
Trends in neuroscience and education
Publisher
Not recorded
Open access
no

Credibility signals

limited evidence Score 43/100 under policy 1.0.0. This is a metadata assessment, not a judgment of the paper's conclusions.

Show all credibility signals

Cite this work

BibTeX

@article{allodium:10.1016/j.tine.2026.100290,
  title = {The sound of the roman empire: effects of playing a history video game with and without sound.},
  author = {Viccari A and Lindner MA and Kienitz A and Hahn JU and Göllner R and Emslander V and Bardach L},
  year = {2026},
  journal = {Trends in neuroscience and education},
  doi = {10.1016/j.tine.2026.100290},
  url = {https://doi.org/10.1016/j.tine.2026.100290}
}

RIS

TY  - JOUR
TI  - The sound of the roman empire: effects of playing a history video game with and without sound.
AU  - Viccari A
AU  - Lindner MA
AU  - Kienitz A
AU  - Hahn JU
AU  - Göllner R
AU  - Emslander V
AU  - Bardach L
PY  - 2026
JO  - Trends in neuroscience and education
DO  - 10.1016/j.tine.2026.100290
UR  - https://doi.org/10.1016/j.tine.2026.100290
ER  - 

APA

A, V., MA, L., A, K., JU, H., R, G., V, E., & L, B. (2026). The sound of the roman empire: effects of playing a history video game with and without sound.. Trends in neuroscience and education. https://doi.org/10.1016/j.tine.2026.100290

Source records