The sound of the roman empire: effects of playing a history video game with and without sound.
- DOI
- 10.1016/j.tine.2026.100290
- Published
- 2026 Jun
- Container
- Trends in neuroscience and education
- Publisher
- Not recorded
- Open access
- no
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Cite this work
BibTeX
@article{allodium:10.1016/j.tine.2026.100290,
title = {The sound of the roman empire: effects of playing a history video game with and without sound.},
author = {Viccari A and Lindner MA and Kienitz A and Hahn JU and Göllner R and Emslander V and Bardach L},
year = {2026},
journal = {Trends in neuroscience and education},
doi = {10.1016/j.tine.2026.100290},
url = {https://doi.org/10.1016/j.tine.2026.100290}
}RIS
TY - JOUR TI - The sound of the roman empire: effects of playing a history video game with and without sound. AU - Viccari A AU - Lindner MA AU - Kienitz A AU - Hahn JU AU - Göllner R AU - Emslander V AU - Bardach L PY - 2026 JO - Trends in neuroscience and education DO - 10.1016/j.tine.2026.100290 UR - https://doi.org/10.1016/j.tine.2026.100290 ER -
APA
A, V., MA, L., A, K., JU, H., R, G., V, E., & L, B. (2026). The sound of the roman empire: effects of playing a history video game with and without sound.. Trends in neuroscience and education. https://doi.org/10.1016/j.tine.2026.100290
Source records
- pubmed · retrieved 2026-09-25T15:01:07.725Z
- europe-pmc · retrieved 2026-09-25T15:01:07.858Z