People use fast and flat simulation to reason about new games

Katherine M. Collins, Cedegao E. Zhang, Lionel Wong, Mauricio Barba da Costa, Graham Todd, Adrian Weller, Samuel J. Cheyette, Thomas L. Griffiths, Joshua B. Tenenbaum

Open source

DOI
10.1038/s41586-026-10722-1
Published
2026-07-15
Container
Nature
Publisher
Springer Science and Business Media LLC
Open access
unknown

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BibTeX

@article{allodium:10.1038/s41586-026-10722-1,
  title = {People use fast and flat simulation to reason about new games},
  author = {Katherine M. Collins and Cedegao E. Zhang and Lionel Wong and Mauricio Barba da Costa and Graham Todd and Adrian Weller and Samuel J. Cheyette and Thomas L. Griffiths and Joshua B. Tenenbaum},
  year = {2026},
  journal = {Nature},
  doi = {10.1038/s41586-026-10722-1},
  url = {https://doi.org/10.1038/s41586-026-10722-1}
}

RIS

TY  - JOUR
TI  - People use fast and flat simulation to reason about new games
AU  - Katherine M. Collins
AU  - Cedegao E. Zhang
AU  - Lionel Wong
AU  - Mauricio Barba da Costa
AU  - Graham Todd
AU  - Adrian Weller
AU  - Samuel J. Cheyette
AU  - Thomas L. Griffiths
AU  - Joshua B. Tenenbaum
PY  - 2026
JO  - Nature
DO  - 10.1038/s41586-026-10722-1
UR  - https://doi.org/10.1038/s41586-026-10722-1
ER  - 

APA

Collins, K. M., Zhang, C. E., Wong, L., Costa, M. B. D., Todd, G., Weller, A., Cheyette, S. J., Griffiths, T. L., & Tenenbaum, J. B. (2026). People use fast and flat simulation to reason about new games. Nature. https://doi.org/10.1038/s41586-026-10722-1

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