Attention mechanism-enhanced virtual reality scene generation for innovation and entrepreneurship education with cognitive load balancing.

Ge X, Qin R, Zi X.

Open source

DOI
10.1038/s41598-026-52481-z
Published
2026-05-10
Container
Sci Rep
Publisher
Not recorded
Open access
yes

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BibTeX

@article{allodium:10.1038/s41598-026-52481-z,
  title = {Attention mechanism-enhanced virtual reality scene generation for innovation and entrepreneurship education with cognitive load balancing.},
  author = {Ge X and  Qin R and  Zi X.},
  year = {2026},
  journal = {Sci Rep},
  doi = {10.1038/s41598-026-52481-z},
  url = {https://doi.org/10.1038/s41598-026-52481-z}
}

RIS

TY  - JOUR
TI  - Attention mechanism-enhanced virtual reality scene generation for innovation and entrepreneurship education with cognitive load balancing.
AU  - Ge X
AU  -  Qin R
AU  -  Zi X.
PY  - 2026
JO  - Sci Rep
DO  - 10.1038/s41598-026-52481-z
UR  - https://doi.org/10.1038/s41598-026-52481-z
ER  - 

APA

X, G., R, Q., & X., Z. (2026). Attention mechanism-enhanced virtual reality scene generation for innovation and entrepreneurship education with cognitive load balancing.. Sci Rep. https://doi.org/10.1038/s41598-026-52481-z

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