Feasibility of a narrative driven mobile video game cognitive training intervention to enhance executive function in post-stroke cognitive impairment

Yeseul Choi, Jae-Sung Lim, Bum Joon Kim, Jun Young Chang, Hagyun Choi, Inseok Park, Sun U. Kwon, Dong-Wha Kang

Open source

DOI
10.1038/s41598-026-60530-w
Published
2026-07-04
Container
Scientific Reports
Publisher
Springer Science and Business Media LLC
Open access
unknown

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BibTeX

@article{allodium:10.1038/s41598-026-60530-w,
  title = {Feasibility of a narrative driven mobile video game cognitive training intervention to enhance executive function in post-stroke cognitive impairment},
  author = {Yeseul Choi and Jae-Sung Lim and Bum Joon Kim and Jun Young Chang and Hagyun Choi and Inseok Park and Sun U. Kwon and Dong-Wha Kang},
  year = {2026},
  journal = {Scientific Reports},
  doi = {10.1038/s41598-026-60530-w},
  url = {https://doi.org/10.1038/s41598-026-60530-w}
}

RIS

TY  - JOUR
TI  - Feasibility of a narrative driven mobile video game cognitive training intervention to enhance executive function in post-stroke cognitive impairment
AU  - Yeseul Choi
AU  - Jae-Sung Lim
AU  - Bum Joon Kim
AU  - Jun Young Chang
AU  - Hagyun Choi
AU  - Inseok Park
AU  - Sun U. Kwon
AU  - Dong-Wha Kang
PY  - 2026
JO  - Scientific Reports
DO  - 10.1038/s41598-026-60530-w
UR  - https://doi.org/10.1038/s41598-026-60530-w
ER  - 

APA

Choi, Y., Lim, J., Kim, B. J., Chang, J. Y., Choi, H., Park, I., Kwon, S. U., & Kang, D. (2026). Feasibility of a narrative driven mobile video game cognitive training intervention to enhance executive function in post-stroke cognitive impairment. Scientific Reports. https://doi.org/10.1038/s41598-026-60530-w

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