Serious games and gamification in emergency and critical care training: Implications for health professions education
- DOI
- 10.1080/0142159x.2026.2710216
- Published
- 2026-08-19
- Container
- Medical Teacher
- Publisher
- Informa UK Limited
- Open access
- unknown
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Cite this work
BibTeX
@article{allodium:10.1080/0142159x.2026.2710216,
title = {Serious games and gamification in emergency and critical care training: Implications for health professions education},
author = {Kun Li and Xuejia Pan and Xueling Fang},
year = {2026},
journal = {Medical Teacher},
doi = {10.1080/0142159x.2026.2710216},
url = {https://doi.org/10.1080/0142159x.2026.2710216}
}RIS
TY - JOUR TI - Serious games and gamification in emergency and critical care training: Implications for health professions education AU - Kun Li AU - Xuejia Pan AU - Xueling Fang PY - 2026 JO - Medical Teacher DO - 10.1080/0142159x.2026.2710216 UR - https://doi.org/10.1080/0142159x.2026.2710216 ER -
APA
Li, K., Pan, X., & Fang, X. (2026). Serious games and gamification in emergency and critical care training: Implications for health professions education. Medical Teacher. https://doi.org/10.1080/0142159x.2026.2710216
Source records
- crossref · retrieved 2026-09-26T05:10:15.297Z