A Real-Time Sculpting and Terrain Generation System for Interactive Content Creation

Chien-Wen Chen, Min-Chun Hu, Wei-Ta Chu, Jun-Cheng Chen

Open source

DOI
10.1109/access.2021.3105417
Published
2021
Container
IEEE Access
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Open access
unknown

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BibTeX

@article{allodium:10.1109/access.2021.3105417,
  title = {A Real-Time Sculpting and Terrain Generation System for Interactive Content Creation},
  author = {Chien-Wen Chen and Min-Chun Hu and Wei-Ta Chu and Jun-Cheng Chen},
  year = {2021},
  journal = {IEEE Access},
  doi = {10.1109/access.2021.3105417},
  url = {https://doi.org/10.1109/access.2021.3105417}
}

RIS

TY  - JOUR
TI  - A Real-Time Sculpting and Terrain Generation System for Interactive Content Creation
AU  - Chien-Wen Chen
AU  - Min-Chun Hu
AU  - Wei-Ta Chu
AU  - Jun-Cheng Chen
PY  - 2021
JO  - IEEE Access
DO  - 10.1109/access.2021.3105417
UR  - https://doi.org/10.1109/access.2021.3105417
ER  - 

APA

Chen, C., Hu, M., Chu, W., & Chen, J. (2021). A Real-Time Sculpting and Terrain Generation System for Interactive Content Creation. IEEE Access. https://doi.org/10.1109/access.2021.3105417

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