From Reality to Virtual Worlds: The Role of Photogrammetry in Game Development
- DOI
- 10.1109/gem66882.2025.11155764
- Published
- 2025-07-16
- Container
- 2025 IEEE Gaming, Entertainment, and Media Conference (GEM)
- Publisher
- IEEE
- Open access
- unknown
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Cite this work
BibTeX
@article{allodium:10.1109/gem66882.2025.11155764,
title = {From Reality to Virtual Worlds: The Role of Photogrammetry in Game Development},
author = {Santiago Berrezueta-Guzman and Andrei Koshelev and Stefan Wagner},
year = {2025},
journal = {2025 IEEE Gaming, Entertainment, and Media Conference (GEM)},
doi = {10.1109/gem66882.2025.11155764},
url = {https://doi.org/10.1109/gem66882.2025.11155764}
}RIS
TY - JOUR TI - From Reality to Virtual Worlds: The Role of Photogrammetry in Game Development AU - Santiago Berrezueta-Guzman AU - Andrei Koshelev AU - Stefan Wagner PY - 2025 JO - 2025 IEEE Gaming, Entertainment, and Media Conference (GEM) DO - 10.1109/gem66882.2025.11155764 UR - https://doi.org/10.1109/gem66882.2025.11155764 ER -
APA
Berrezueta-Guzman, S., Koshelev, A., & Wagner, S. (2025). From Reality to Virtual Worlds: The Role of Photogrammetry in Game Development. 2025 IEEE Gaming, Entertainment, and Media Conference (GEM). https://doi.org/10.1109/gem66882.2025.11155764
Source records
- crossref · retrieved 2026-11-07T13:34:09.858Z