From Reality to Virtual Worlds: The Role of Photogrammetry in Game Development

Santiago Berrezueta-Guzman, Andrei Koshelev, Stefan Wagner

Open source

DOI
10.1109/gem66882.2025.11155764
Published
2025-07-16
Container
2025 IEEE Gaming, Entertainment, and Media Conference (GEM)
Publisher
IEEE
Open access
unknown

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BibTeX

@article{allodium:10.1109/gem66882.2025.11155764,
  title = {From Reality to Virtual Worlds: The Role of Photogrammetry in Game Development},
  author = {Santiago Berrezueta-Guzman and Andrei Koshelev and Stefan Wagner},
  year = {2025},
  journal = {2025 IEEE Gaming, Entertainment, and Media Conference (GEM)},
  doi = {10.1109/gem66882.2025.11155764},
  url = {https://doi.org/10.1109/gem66882.2025.11155764}
}

RIS

TY  - JOUR
TI  - From Reality to Virtual Worlds: The Role of Photogrammetry in Game Development
AU  - Santiago Berrezueta-Guzman
AU  - Andrei Koshelev
AU  - Stefan Wagner
PY  - 2025
JO  - 2025 IEEE Gaming, Entertainment, and Media Conference (GEM)
DO  - 10.1109/gem66882.2025.11155764
UR  - https://doi.org/10.1109/gem66882.2025.11155764
ER  - 

APA

Berrezueta-Guzman, S., Koshelev, A., & Wagner, S. (2025). From Reality to Virtual Worlds: The Role of Photogrammetry in Game Development. 2025 IEEE Gaming, Entertainment, and Media Conference (GEM). https://doi.org/10.1109/gem66882.2025.11155764

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