Virtual Character Animation Based on Affordable Motion Capture and Reconfigurable Tangible Interfaces.

Lamberti F, Paravati G, Gatteschi V, Cannavo A, Montuschi P

Open source

DOI
10.1109/tvcg.2017.2690433
Published
2018 May
Container
IEEE transactions on visualization and computer graphics
Publisher
Not recorded
Open access
unknown

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BibTeX

@article{allodium:10.1109/tvcg.2017.2690433,
  title = {Virtual Character Animation Based on Affordable Motion Capture and Reconfigurable Tangible Interfaces.},
  author = {Lamberti F and Paravati G and Gatteschi V and Cannavo A and Montuschi P},
  year = {2018},
  journal = {IEEE transactions on visualization and computer graphics},
  doi = {10.1109/tvcg.2017.2690433},
  url = {https://doi.org/10.1109/tvcg.2017.2690433}
}

RIS

TY  - JOUR
TI  - Virtual Character Animation Based on Affordable Motion Capture and Reconfigurable Tangible Interfaces.
AU  - Lamberti F
AU  - Paravati G
AU  - Gatteschi V
AU  - Cannavo A
AU  - Montuschi P
PY  - 2018
JO  - IEEE transactions on visualization and computer graphics
DO  - 10.1109/tvcg.2017.2690433
UR  - https://doi.org/10.1109/tvcg.2017.2690433
ER  - 

APA

F, L., G, P., V, G., A, C., & P, M. (2018). Virtual Character Animation Based on Affordable Motion Capture and Reconfigurable Tangible Interfaces.. IEEE transactions on visualization and computer graphics. https://doi.org/10.1109/tvcg.2017.2690433

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