Virtual Character Animation Based on Affordable Motion Capture and Reconfigurable Tangible Interfaces.
- DOI
- 10.1109/tvcg.2017.2690433
- Published
- 2018 May
- Container
- IEEE transactions on visualization and computer graphics
- Publisher
- Not recorded
- Open access
- unknown
Credibility signals
limited evidence Score 43/100 under policy 1.0.0. This is a metadata assessment, not a judgment of the paper's conclusions.
Show all credibility signals
- cautionDOI registered: No matching Crossref record was present in this response.
- cautionDOI resolves: No matching Crossref record was present in this response.
- not scoredDirectory of Open Access Journals: No matching DOAJ record was present in this response. No allow-list match; this is not evidence of low credibility.
- not scoredMEDLINE indexed: Not checked or no result supplied; no credibility inference made.
- not scoredOpenAlex core source: Not checked or no result supplied; no credibility inference made.
- not scoredKnown publisher allow-list: Not checked or no result supplied; no credibility inference made.
- not scoredROR affiliation: Not checked or no result supplied; no credibility inference made.
- not scoredRetraction Watch retraction: No retraction notice matched this DOI in the deployed snapshot. No matching event found; coverage may be incomplete.
- not scoredRetraction Watch expression of concern: No expression of concern notice matched this DOI in the deployed snapshot. No matching event found; coverage may be incomplete.
- not scoredRetraction Watch correction: No correction notice matched this DOI in the deployed snapshot. No matching event found; coverage may be incomplete.
- not scoredRetraction Watch reinstatement: No reinstatement notice matched this DOI in the deployed snapshot. No matching event found; coverage may be incomplete.
- not scoredOpen access status: Not checked or no result supplied; no credibility inference made.
- not scoredPublication license: Not checked or no result supplied; no credibility inference made.
- not scoredPublication version: A publication version was supplied but is not scored.
- cautionMetadata completeness: 5 of 6 scored descriptive metadata groups are present; missing fields increase uncertainty.
Cite this work
BibTeX
@article{allodium:10.1109/tvcg.2017.2690433,
title = {Virtual Character Animation Based on Affordable Motion Capture and Reconfigurable Tangible Interfaces.},
author = {Lamberti F and Paravati G and Gatteschi V and Cannavo A and Montuschi P},
year = {2018},
journal = {IEEE transactions on visualization and computer graphics},
doi = {10.1109/tvcg.2017.2690433},
url = {https://doi.org/10.1109/tvcg.2017.2690433}
}RIS
TY - JOUR TI - Virtual Character Animation Based on Affordable Motion Capture and Reconfigurable Tangible Interfaces. AU - Lamberti F AU - Paravati G AU - Gatteschi V AU - Cannavo A AU - Montuschi P PY - 2018 JO - IEEE transactions on visualization and computer graphics DO - 10.1109/tvcg.2017.2690433 UR - https://doi.org/10.1109/tvcg.2017.2690433 ER -
APA
F, L., G, P., V, G., A, C., & P, M. (2018). Virtual Character Animation Based on Affordable Motion Capture and Reconfigurable Tangible Interfaces.. IEEE transactions on visualization and computer graphics. https://doi.org/10.1109/tvcg.2017.2690433
Source records
- pubmed · retrieved 2026-09-25T11:13:48.077Z