Cybersickness, Cognition, & Motor Skills: The Effects of Music, Gender, and Gaming Experience
- DOI
- 10.1109/tvcg.2023.3247062
- Published
- 2023-05
- Container
- IEEE Transactions on Visualization and Computer Graphics
- Publisher
- Institute of Electrical and Electronics Engineers (IEEE)
- Open access
- unknown
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Cite this work
BibTeX
@article{allodium:10.1109/tvcg.2023.3247062,
title = {Cybersickness, Cognition, \& Motor Skills: The Effects of Music, Gender, and Gaming Experience},
author = {Panagiotis Kourtesis and Rayaan Amir and Josie Linnell and Ferran Argelaguet and Sarah E. MacPherson},
year = {2023},
journal = {IEEE Transactions on Visualization and Computer Graphics},
doi = {10.1109/tvcg.2023.3247062},
url = {https://doi.org/10.1109/tvcg.2023.3247062}
}RIS
TY - JOUR TI - Cybersickness, Cognition, & Motor Skills: The Effects of Music, Gender, and Gaming Experience AU - Panagiotis Kourtesis AU - Rayaan Amir AU - Josie Linnell AU - Ferran Argelaguet AU - Sarah E. MacPherson PY - 2023 JO - IEEE Transactions on Visualization and Computer Graphics DO - 10.1109/tvcg.2023.3247062 UR - https://doi.org/10.1109/tvcg.2023.3247062 ER -
APA
Kourtesis, P., Amir, R., Linnell, J., Argelaguet, F., & MacPherson, S. E. (2023). Cybersickness, Cognition, & Motor Skills: The Effects of Music, Gender, and Gaming Experience. IEEE Transactions on Visualization and Computer Graphics. https://doi.org/10.1109/tvcg.2023.3247062
Source records
- crossref · retrieved 2026-09-25T20:32:05.050Z