The Role of Visual Augmentation on Embodied Skill Acquisition Across Perspectives and Body Representations

Ruochen Cao, Zequn Liang, Chenkai Zhang, Andrew Cunningham, James A. Walsh, Rui Cao

Open source

DOI
10.1109/tvcg.2025.3616832
Published
2025-11
Container
IEEE Transactions on Visualization and Computer Graphics
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Open access
unknown

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BibTeX

@article{allodium:10.1109/tvcg.2025.3616832,
  title = {The Role of Visual Augmentation on Embodied Skill Acquisition Across Perspectives and Body Representations},
  author = {Ruochen Cao and Zequn Liang and Chenkai Zhang and Andrew Cunningham and James A. Walsh and Rui Cao},
  year = {2025},
  journal = {IEEE Transactions on Visualization and Computer Graphics},
  doi = {10.1109/tvcg.2025.3616832},
  url = {https://doi.org/10.1109/tvcg.2025.3616832}
}

RIS

TY  - JOUR
TI  - The Role of Visual Augmentation on Embodied Skill Acquisition Across Perspectives and Body Representations
AU  - Ruochen Cao
AU  - Zequn Liang
AU  - Chenkai Zhang
AU  - Andrew Cunningham
AU  - James A. Walsh
AU  - Rui Cao
PY  - 2025
JO  - IEEE Transactions on Visualization and Computer Graphics
DO  - 10.1109/tvcg.2025.3616832
UR  - https://doi.org/10.1109/tvcg.2025.3616832
ER  - 

APA

Cao, R., Liang, Z., Zhang, C., Cunningham, A., Walsh, J. A., & Cao, R. (2025). The Role of Visual Augmentation on Embodied Skill Acquisition Across Perspectives and Body Representations. IEEE Transactions on Visualization and Computer Graphics. https://doi.org/10.1109/tvcg.2025.3616832

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