FGO-SLAM++: Real-Time Geometry-Aware Gaussian SLAM With Continuous Opacity Field.
- DOI
- 10.1109/tvcg.2026.3709401
- Published
- 2026 Sep
- Container
- IEEE transactions on visualization and computer graphics
- Publisher
- Not recorded
- Open access
- unknown
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Cite this work
BibTeX
@article{allodium:10.1109/tvcg.2026.3709401,
title = {FGO-SLAM++: Real-Time Geometry-Aware Gaussian SLAM With Continuous Opacity Field.},
author = {Zhu F and Zhao Y and Chen Z and Liu P and Zhu H and Jiang C and Zhang J},
year = {2026},
journal = {IEEE transactions on visualization and computer graphics},
doi = {10.1109/tvcg.2026.3709401},
url = {https://doi.org/10.1109/tvcg.2026.3709401}
}RIS
TY - JOUR TI - FGO-SLAM++: Real-Time Geometry-Aware Gaussian SLAM With Continuous Opacity Field. AU - Zhu F AU - Zhao Y AU - Chen Z AU - Liu P AU - Zhu H AU - Jiang C AU - Zhang J PY - 2026 JO - IEEE transactions on visualization and computer graphics DO - 10.1109/tvcg.2026.3709401 UR - https://doi.org/10.1109/tvcg.2026.3709401 ER -
APA
F, Z., Y, Z., Z, C., P, L., H, Z., C, J., & J, Z. (2026). FGO-SLAM++: Real-Time Geometry-Aware Gaussian SLAM With Continuous Opacity Field.. IEEE transactions on visualization and computer graphics. https://doi.org/10.1109/tvcg.2026.3709401
Source records
- pubmed · retrieved 2026-09-25T11:35:54.381Z