FGO-SLAM++: Real-Time Geometry-Aware Gaussian SLAM With Continuous Opacity Field.

Zhu F, Zhao Y, Chen Z, Liu P, Zhu H, Jiang C, Zhang J

Open source

DOI
10.1109/tvcg.2026.3709401
Published
2026 Sep
Container
IEEE transactions on visualization and computer graphics
Publisher
Not recorded
Open access
unknown

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BibTeX

@article{allodium:10.1109/tvcg.2026.3709401,
  title = {FGO-SLAM++: Real-Time Geometry-Aware Gaussian SLAM With Continuous Opacity Field.},
  author = {Zhu F and Zhao Y and Chen Z and Liu P and Zhu H and Jiang C and Zhang J},
  year = {2026},
  journal = {IEEE transactions on visualization and computer graphics},
  doi = {10.1109/tvcg.2026.3709401},
  url = {https://doi.org/10.1109/tvcg.2026.3709401}
}

RIS

TY  - JOUR
TI  - FGO-SLAM++: Real-Time Geometry-Aware Gaussian SLAM With Continuous Opacity Field.
AU  - Zhu F
AU  - Zhao Y
AU  - Chen Z
AU  - Liu P
AU  - Zhu H
AU  - Jiang C
AU  - Zhang J
PY  - 2026
JO  - IEEE transactions on visualization and computer graphics
DO  - 10.1109/tvcg.2026.3709401
UR  - https://doi.org/10.1109/tvcg.2026.3709401
ER  - 

APA

F, Z., Y, Z., Z, C., P, L., H, Z., C, J., & J, Z. (2026). FGO-SLAM++: Real-Time Geometry-Aware Gaussian SLAM With Continuous Opacity Field.. IEEE transactions on visualization and computer graphics. https://doi.org/10.1109/tvcg.2026.3709401

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