Evaluating the Effectiveness of VR Rehabilitation Systems for ASD: A Focus on Embodied Interaction and Longitudinal Impact.

Qu J, Bu L, Zhang Q, Zhang K, Liu N, Li M, Pang X

Open source

DOI
10.1109/tvcg.2026.3713954
Published
2026 Oct
Container
IEEE transactions on visualization and computer graphics
Publisher
Not recorded
Open access
unknown

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BibTeX

@article{allodium:10.1109/tvcg.2026.3713954,
  title = {Evaluating the Effectiveness of VR Rehabilitation Systems for ASD: A Focus on Embodied Interaction and Longitudinal Impact.},
  author = {Qu J and Bu L and Zhang Q and Zhang K and Liu N and Li M and Pang X},
  year = {2026},
  journal = {IEEE transactions on visualization and computer graphics},
  doi = {10.1109/tvcg.2026.3713954},
  url = {https://doi.org/10.1109/tvcg.2026.3713954}
}

RIS

TY  - JOUR
TI  - Evaluating the Effectiveness of VR Rehabilitation Systems for ASD: A Focus on Embodied Interaction and Longitudinal Impact.
AU  - Qu J
AU  - Bu L
AU  - Zhang Q
AU  - Zhang K
AU  - Liu N
AU  - Li M
AU  - Pang X
PY  - 2026
JO  - IEEE transactions on visualization and computer graphics
DO  - 10.1109/tvcg.2026.3713954
UR  - https://doi.org/10.1109/tvcg.2026.3713954
ER  - 

APA

J, Q., L, B., Q, Z., K, Z., N, L., M, L., & X, P. (2026). Evaluating the Effectiveness of VR Rehabilitation Systems for ASD: A Focus on Embodied Interaction and Longitudinal Impact.. IEEE transactions on visualization and computer graphics. https://doi.org/10.1109/tvcg.2026.3713954

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