Asymmetric Interaction in VR Game Live Streaming: Examining Role and Device Influences on Experience and Collaborative Performance

Zhaoyi He, Chong Cao

Open source

DOI
10.1109/tvcg.2026.3747429
Published
2026
Container
IEEE Transactions on Visualization and Computer Graphics
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Open access
unknown

Credibility signals

uncertain Score 64/100 under policy 1.0.0. This is a metadata assessment, not a judgment of the paper's conclusions.

Show all credibility signals

Cite this work

BibTeX

@article{allodium:10.1109/tvcg.2026.3747429,
  title = {Asymmetric Interaction in VR Game Live Streaming: Examining Role and Device Influences on Experience and Collaborative Performance},
  author = {Zhaoyi He and Chong Cao},
  year = {2026},
  journal = {IEEE Transactions on Visualization and Computer Graphics},
  doi = {10.1109/tvcg.2026.3747429},
  url = {https://doi.org/10.1109/tvcg.2026.3747429}
}

RIS

TY  - JOUR
TI  - Asymmetric Interaction in VR Game Live Streaming: Examining Role and Device Influences on Experience and Collaborative Performance
AU  - Zhaoyi He
AU  - Chong Cao
PY  - 2026
JO  - IEEE Transactions on Visualization and Computer Graphics
DO  - 10.1109/tvcg.2026.3747429
UR  - https://doi.org/10.1109/tvcg.2026.3747429
ER  - 

APA

He, Z., & Cao, C. (2026). Asymmetric Interaction in VR Game Live Streaming: Examining Role and Device Influences on Experience and Collaborative Performance. IEEE Transactions on Visualization and Computer Graphics. https://doi.org/10.1109/tvcg.2026.3747429

Source records