Having Dog Ears “for Real”: Effects of Active and Passive Haptics on Embodying Non-Human Body Parts in VR

Omar A. Khan, Bao Han Trinh, Lee Lisle, Tiffany D. Do

Open source

DOI
10.1109/tvcg.2026.3747431
Published
2026
Container
IEEE Transactions on Visualization and Computer Graphics
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Open access
unknown

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BibTeX

@article{allodium:10.1109/tvcg.2026.3747431,
  title = {Having Dog Ears “for Real”: Effects of Active and Passive Haptics on Embodying Non-Human Body Parts in VR},
  author = {Omar A. Khan and Bao Han Trinh and Lee Lisle and Tiffany D. Do},
  year = {2026},
  journal = {IEEE Transactions on Visualization and Computer Graphics},
  doi = {10.1109/tvcg.2026.3747431},
  url = {https://doi.org/10.1109/tvcg.2026.3747431}
}

RIS

TY  - JOUR
TI  - Having Dog Ears “for Real”: Effects of Active and Passive Haptics on Embodying Non-Human Body Parts in VR
AU  - Omar A. Khan
AU  - Bao Han Trinh
AU  - Lee Lisle
AU  - Tiffany D. Do
PY  - 2026
JO  - IEEE Transactions on Visualization and Computer Graphics
DO  - 10.1109/tvcg.2026.3747431
UR  - https://doi.org/10.1109/tvcg.2026.3747431
ER  - 

APA

Khan, O. A., Trinh, B. H., Lisle, L., & Do, T. D. (2026). Having Dog Ears “for Real”: Effects of Active and Passive Haptics on Embodying Non-Human Body Parts in VR. IEEE Transactions on Visualization and Computer Graphics. https://doi.org/10.1109/tvcg.2026.3747431

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