SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RL

Hyeonmin Lee, Zheng Wei, Kyungmin Kwon, Jumin Seo, Jiwon Park, Hayoung Oh

Open source

DOI
10.1109/tvcg.2026.3747459
Published
2026
Container
IEEE Transactions on Visualization and Computer Graphics
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Open access
unknown

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BibTeX

@article{allodium:10.1109/tvcg.2026.3747459,
  title = {SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RL},
  author = {Hyeonmin Lee and Zheng Wei and Kyungmin Kwon and Jumin Seo and Jiwon Park and Hayoung Oh},
  year = {2026},
  journal = {IEEE Transactions on Visualization and Computer Graphics},
  doi = {10.1109/tvcg.2026.3747459},
  url = {https://doi.org/10.1109/tvcg.2026.3747459}
}

RIS

TY  - JOUR
TI  - SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RL
AU  - Hyeonmin Lee
AU  - Zheng Wei
AU  - Kyungmin Kwon
AU  - Jumin Seo
AU  - Jiwon Park
AU  - Hayoung Oh
PY  - 2026
JO  - IEEE Transactions on Visualization and Computer Graphics
DO  - 10.1109/tvcg.2026.3747459
UR  - https://doi.org/10.1109/tvcg.2026.3747459
ER  - 

APA

Lee, H., Wei, Z., Kwon, K., Seo, J., Park, J., & Oh, H. (2026). SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RL. IEEE Transactions on Visualization and Computer Graphics. https://doi.org/10.1109/tvcg.2026.3747459

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