SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RL
- DOI
- 10.1109/tvcg.2026.3747459
- Published
- 2026
- Container
- IEEE Transactions on Visualization and Computer Graphics
- Publisher
- Institute of Electrical and Electronics Engineers (IEEE)
- Open access
- unknown
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Cite this work
BibTeX
@article{allodium:10.1109/tvcg.2026.3747459,
title = {SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RL},
author = {Hyeonmin Lee and Zheng Wei and Kyungmin Kwon and Jumin Seo and Jiwon Park and Hayoung Oh},
year = {2026},
journal = {IEEE Transactions on Visualization and Computer Graphics},
doi = {10.1109/tvcg.2026.3747459},
url = {https://doi.org/10.1109/tvcg.2026.3747459}
}RIS
TY - JOUR TI - SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RL AU - Hyeonmin Lee AU - Zheng Wei AU - Kyungmin Kwon AU - Jumin Seo AU - Jiwon Park AU - Hayoung Oh PY - 2026 JO - IEEE Transactions on Visualization and Computer Graphics DO - 10.1109/tvcg.2026.3747459 UR - https://doi.org/10.1109/tvcg.2026.3747459 ER -
APA
Lee, H., Wei, Z., Kwon, K., Seo, J., Park, J., & Oh, H. (2026). SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RL. IEEE Transactions on Visualization and Computer Graphics. https://doi.org/10.1109/tvcg.2026.3747459
Source records
- crossref · retrieved 2026-11-08T20:45:24.055Z