Students' perceptions of an in-house developed pharmacy serious game for professional skills training.
- DOI
- 10.1136/bmjstel-2019-000547
- Published
- 2020
- Container
- BMJ simulation & technology enhanced learning
- Publisher
- Not recorded
- Open access
- yes
Credibility signals
limited evidence Score 45/100 under policy 1.0.0. This is a metadata assessment, not a judgment of the paper's conclusions.
Show all credibility signals
- cautionDOI registered: No matching Crossref record was present in this response.
- cautionDOI resolves: No matching Crossref record was present in this response.
- not scoredDirectory of Open Access Journals: No matching DOAJ record was present in this response. No allow-list match; this is not evidence of low credibility.
- not scoredMEDLINE indexed: Not checked or no result supplied; no credibility inference made.
- not scoredOpenAlex core source: Not checked or no result supplied; no credibility inference made.
- not scoredKnown publisher allow-list: Not checked or no result supplied; no credibility inference made.
- not scoredROR affiliation: Not checked or no result supplied; no credibility inference made.
- not scoredRetraction Watch retraction: No retraction notice matched this DOI in the deployed snapshot. No matching event found; coverage may be incomplete.
- not scoredRetraction Watch expression of concern: No expression of concern notice matched this DOI in the deployed snapshot. No matching event found; coverage may be incomplete.
- not scoredRetraction Watch correction: No correction notice matched this DOI in the deployed snapshot. No matching event found; coverage may be incomplete.
- not scoredRetraction Watch reinstatement: No reinstatement notice matched this DOI in the deployed snapshot. No matching event found; coverage may be incomplete.
- supportingOpen access status: Normalized open-access status: open.
- not scoredPublication license: Not checked or no result supplied; no credibility inference made.
- not scoredPublication version: A publication version was supplied but is not scored.
- cautionMetadata completeness: 5 of 6 scored descriptive metadata groups are present; missing fields increase uncertainty.
Cite this work
BibTeX
@article{allodium:10.1136/bmjstel-2019-000547,
title = {Students' perceptions of an in-house developed pharmacy serious game for professional skills training.},
author = {Yap KY and Tan SIBH and Yap KZ and Yap JYG},
year = {2020},
journal = {BMJ simulation \& technology enhanced learning},
doi = {10.1136/bmjstel-2019-000547},
url = {https://doi.org/10.1136/bmjstel-2019-000547}
}RIS
TY - JOUR TI - Students' perceptions of an in-house developed pharmacy serious game for professional skills training. AU - Yap KY AU - Tan SIBH AU - Yap KZ AU - Yap JYG PY - 2020 JO - BMJ simulation & technology enhanced learning DO - 10.1136/bmjstel-2019-000547 UR - https://doi.org/10.1136/bmjstel-2019-000547 ER -
APA
KY, Y., SIBH, T., KZ, Y., & JYG, Y. (2020). Students' perceptions of an in-house developed pharmacy serious game for professional skills training.. BMJ simulation & technology enhanced learning. https://doi.org/10.1136/bmjstel-2019-000547
Source records
- pubmed · retrieved 2026-11-10T15:06:58.077Z