Gamification, game-based learning and serious games in palliative care education: systematic review
- DOI
- 10.1136/spcare-2025-006005
- Published
- 2026-04-28
- Container
- BMJ Supportive & Palliative Care
- Publisher
- BMJ
- Open access
- unknown
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Cite this work
BibTeX
@article{allodium:10.1136/spcare-2025-006005,
title = {Gamification, game-based learning and serious games in palliative care education: systematic review},
author = {Innes Peek and Dylan Harris and Fiona Rawlinson and Siân Gallard},
year = {2026},
journal = {BMJ Supportive \& Palliative Care},
doi = {10.1136/spcare-2025-006005},
url = {https://doi.org/10.1136/spcare-2025-006005}
}RIS
TY - JOUR TI - Gamification, game-based learning and serious games in palliative care education: systematic review AU - Innes Peek AU - Dylan Harris AU - Fiona Rawlinson AU - Siân Gallard PY - 2026 JO - BMJ Supportive & Palliative Care DO - 10.1136/spcare-2025-006005 UR - https://doi.org/10.1136/spcare-2025-006005 ER -
APA
Peek, I., Harris, D., Rawlinson, F., & Gallard, S. (2026). Gamification, game-based learning and serious games in palliative care education: systematic review. BMJ Supportive & Palliative Care. https://doi.org/10.1136/spcare-2025-006005
Source records
- crossref · retrieved 2026-09-26T21:04:09.873Z