Enhancing orientation and mobility skills in learners who are blind through video gaming
- DOI
- 10.1145/2466627.2466673
- Published
- 2013-06-17
- Container
- Proceedings of the 9th ACM Conference on Creativity & Cognition
- Publisher
- ACM
- Open access
- unknown
Credibility signals
uncertain Score 64/100 under policy 1.0.0. This is a metadata assessment, not a judgment of the paper's conclusions.
Show all credibility signals
- supportingDOI registered: A matching record was returned by Crossref.
- supportingDOI resolves: A matching record was returned by Crossref.
- not scoredDirectory of Open Access Journals: No matching DOAJ record was present in this response. No allow-list match; this is not evidence of low credibility.
- not scoredMEDLINE indexed: Not checked or no result supplied; no credibility inference made.
- not scoredOpenAlex core source: Not checked or no result supplied; no credibility inference made.
- not scoredKnown publisher allow-list: Not checked or no result supplied; no credibility inference made.
- not scoredROR affiliation: Not checked or no result supplied; no credibility inference made.
- not scoredRetraction Watch retraction: No retraction notice matched this DOI in the deployed snapshot. No matching event found; coverage may be incomplete.
- not scoredRetraction Watch expression of concern: No expression of concern notice matched this DOI in the deployed snapshot. No matching event found; coverage may be incomplete.
- not scoredRetraction Watch correction: No correction notice matched this DOI in the deployed snapshot. No matching event found; coverage may be incomplete.
- not scoredRetraction Watch reinstatement: No reinstatement notice matched this DOI in the deployed snapshot. No matching event found; coverage may be incomplete.
- not scoredOpen access status: Not checked or no result supplied; no credibility inference made.
- not scoredPublication license: Not checked or no result supplied; no credibility inference made.
- not scoredPublication version: A publication version was supplied but is not scored.
- supportingMetadata completeness: All 6 scored descriptive metadata groups are present.
Cite this work
BibTeX
@article{allodium:10.1145/2466627.2466673,
title = {Enhancing orientation and mobility skills in learners who are blind through video gaming},
author = {Jaime Sánchez and Matías Espinoza and Marcia de Borba Campos and Lotfi B. Merabet},
year = {2013},
journal = {Proceedings of the 9th ACM Conference on Creativity \& Cognition},
doi = {10.1145/2466627.2466673},
url = {https://doi.org/10.1145/2466627.2466673}
}RIS
TY - JOUR TI - Enhancing orientation and mobility skills in learners who are blind through video gaming AU - Jaime Sánchez AU - Matías Espinoza AU - Marcia de Borba Campos AU - Lotfi B. Merabet PY - 2013 JO - Proceedings of the 9th ACM Conference on Creativity & Cognition DO - 10.1145/2466627.2466673 UR - https://doi.org/10.1145/2466627.2466673 ER -
APA
Sánchez, J., Espinoza, M., Campos, M. D. B., & Merabet, L. B. (2013). Enhancing orientation and mobility skills in learners who are blind through video gaming. Proceedings of the 9th ACM Conference on Creativity & Cognition. https://doi.org/10.1145/2466627.2466673
Source records
- crossref · retrieved 2026-09-25T23:31:23.117Z