Enhancing orientation and mobility skills in learners who are blind through video gaming

Jaime Sánchez, Matías Espinoza, Marcia de Borba Campos, Lotfi B. Merabet

Open source

DOI
10.1145/2466627.2466673
Published
2013-06-17
Container
Proceedings of the 9th ACM Conference on Creativity & Cognition
Publisher
ACM
Open access
unknown

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BibTeX

@article{allodium:10.1145/2466627.2466673,
  title = {Enhancing orientation and mobility skills in learners who are blind through video gaming},
  author = {Jaime Sánchez and Matías Espinoza and Marcia de Borba Campos and Lotfi B. Merabet},
  year = {2013},
  journal = {Proceedings of the 9th ACM Conference on Creativity \& Cognition},
  doi = {10.1145/2466627.2466673},
  url = {https://doi.org/10.1145/2466627.2466673}
}

RIS

TY  - JOUR
TI  - Enhancing orientation and mobility skills in learners who are blind through video gaming
AU  - Jaime Sánchez
AU  - Matías Espinoza
AU  - Marcia de Borba Campos
AU  - Lotfi B. Merabet
PY  - 2013
JO  - Proceedings of the 9th ACM Conference on Creativity & Cognition
DO  - 10.1145/2466627.2466673
UR  - https://doi.org/10.1145/2466627.2466673
ER  - 

APA

Sánchez, J., Espinoza, M., Campos, M. D. B., & Merabet, L. B. (2013). Enhancing orientation and mobility skills in learners who are blind through video gaming. Proceedings of the 9th ACM Conference on Creativity & Cognition. https://doi.org/10.1145/2466627.2466673

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