Debugging Video Games: A Systematic Mapping
- DOI
- 10.1145/3605155.3605865
- Published
- 2023-07-17
- Container
- Proceedings of the 1st ACM International Workshop on Future Debugging Techniques
- Publisher
- ACM
- Open access
- unknown
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Cite this work
BibTeX
@article{allodium:10.1145/3605155.3605865,
title = {Debugging Video Games: A Systematic Mapping},
author = {Adrien Vanègue and Valentin Bourcier and Fabio Petrillo and Steven Costiou},
year = {2023},
journal = {Proceedings of the 1st ACM International Workshop on Future Debugging Techniques},
doi = {10.1145/3605155.3605865},
url = {https://doi.org/10.1145/3605155.3605865}
}RIS
TY - JOUR TI - Debugging Video Games: A Systematic Mapping AU - Adrien Vanègue AU - Valentin Bourcier AU - Fabio Petrillo AU - Steven Costiou PY - 2023 JO - Proceedings of the 1st ACM International Workshop on Future Debugging Techniques DO - 10.1145/3605155.3605865 UR - https://doi.org/10.1145/3605155.3605865 ER -
APA
Vanègue, A., Bourcier, V., Petrillo, F., & Costiou, S. (2023). Debugging Video Games: A Systematic Mapping. Proceedings of the 1st ACM International Workshop on Future Debugging Techniques. https://doi.org/10.1145/3605155.3605865
Source records
- crossref · retrieved 2026-11-10T07:29:53.657Z