Debugging Video Games: A Systematic Mapping

Adrien Vanègue, Valentin Bourcier, Fabio Petrillo, Steven Costiou

Open source

DOI
10.1145/3605155.3605865
Published
2023-07-17
Container
Proceedings of the 1st ACM International Workshop on Future Debugging Techniques
Publisher
ACM
Open access
unknown

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BibTeX

@article{allodium:10.1145/3605155.3605865,
  title = {Debugging Video Games: A Systematic Mapping},
  author = {Adrien Vanègue and Valentin Bourcier and Fabio Petrillo and Steven Costiou},
  year = {2023},
  journal = {Proceedings of the 1st ACM International Workshop on Future Debugging Techniques},
  doi = {10.1145/3605155.3605865},
  url = {https://doi.org/10.1145/3605155.3605865}
}

RIS

TY  - JOUR
TI  - Debugging Video Games: A Systematic Mapping
AU  - Adrien Vanègue
AU  - Valentin Bourcier
AU  - Fabio Petrillo
AU  - Steven Costiou
PY  - 2023
JO  - Proceedings of the 1st ACM International Workshop on Future Debugging Techniques
DO  - 10.1145/3605155.3605865
UR  - https://doi.org/10.1145/3605155.3605865
ER  - 

APA

Vanègue, A., Bourcier, V., Petrillo, F., & Costiou, S. (2023). Debugging Video Games: A Systematic Mapping. Proceedings of the 1st ACM International Workshop on Future Debugging Techniques. https://doi.org/10.1145/3605155.3605865

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