Balancing immersion and usability in virtual reality training: Effects on self-efficacy and user experience in mass casualty incident simulation

Marie-Helene Ferrer, Marc Magniez, Cedric Basquin, Guillaume Mellon, Julien Galant

Open source

DOI
10.1145/3822301.3822340
Published
2026-09-15
Container
Not recorded
Publisher
ACM
Open access
yes

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BibTeX

@article{allodium:10.1145/3822301.3822340,
  title = {Balancing immersion and usability in virtual reality training: Effects on self-efficacy and user experience in mass casualty incident simulation},
  author = {Marie-Helene Ferrer and Marc Magniez and Cedric Basquin and Guillaume Mellon and Julien Galant},
  year = {2026},
  doi = {10.1145/3822301.3822340},
  url = {https://doi.org/10.1145/3822301.3822340}
}

RIS

TY  - JOUR
TI  - Balancing immersion and usability in virtual reality training: Effects on self-efficacy and user experience in mass casualty incident simulation
AU  - Marie-Helene Ferrer
AU  - Marc Magniez
AU  - Cedric Basquin
AU  - Guillaume Mellon
AU  - Julien Galant
PY  - 2026
DO  - 10.1145/3822301.3822340
UR  - https://doi.org/10.1145/3822301.3822340
ER  - 

APA

Ferrer, M., Magniez, M., Basquin, C., Mellon, G., & Galant, J. (2026). Balancing immersion and usability in virtual reality training: Effects on self-efficacy and user experience in mass casualty incident simulation. https://doi.org/10.1145/3822301.3822340

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