Solving Full <a:math xmlns:a="http://www.w3.org/1998/Math/MathML" id="M1"> <a:mi>N</a:mi> <a:mo>×</a:mo> <a:mi>N</a:mi> <a:mo>×</a:mo> <a:mi>N</a:mi> </a:math> Rubik’s Supercube Using Genetic Algorithm

Robert Świta, Zbigniew Suszyński

Open source

DOI
10.1155/2023/2445335
Published
2023-01-14
Container
International Journal of Computer Games Technology
Publisher
Wiley
Open access
unknown

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BibTeX

@article{allodium:10.1155/2023/2445335,
  title = {Solving Full
                    <a:math xmlns:a="http://www.w3.org/1998/Math/MathML" id="M1">
                      <a:mi>N</a:mi>
                      <a:mo>×</a:mo>
                      <a:mi>N</a:mi>
                      <a:mo>×</a:mo>
                      <a:mi>N</a:mi>
                    </a:math>
                    Rubik’s Supercube Using Genetic Algorithm},
  author = {Robert Świta and Zbigniew Suszyński},
  year = {2023},
  journal = {International Journal of Computer Games Technology},
  doi = {10.1155/2023/2445335},
  url = {https://doi.org/10.1155/2023/2445335}
}

RIS

TY  - JOUR
TI  - Solving Full
                    <a:math xmlns:a="http://www.w3.org/1998/Math/MathML" id="M1">
                      <a:mi>N</a:mi>
                      <a:mo>×</a:mo>
                      <a:mi>N</a:mi>
                      <a:mo>×</a:mo>
                      <a:mi>N</a:mi>
                    </a:math>
                    Rubik’s Supercube Using Genetic Algorithm
AU  - Robert Świta
AU  - Zbigniew Suszyński
PY  - 2023
JO  - International Journal of Computer Games Technology
DO  - 10.1155/2023/2445335
UR  - https://doi.org/10.1155/2023/2445335
ER  - 

APA

Świta, R., & Suszyński, Z. (2023). Solving Full <a:math xmlns:a="http://www.w3.org/1998/Math/MathML" id="M1"> <a:mi>N</a:mi> <a:mo>×</a:mo> <a:mi>N</a:mi> <a:mo>×</a:mo> <a:mi>N</a:mi> </a:math> Rubik’s Supercube Using Genetic Algorithm. International Journal of Computer Games Technology. https://doi.org/10.1155/2023/2445335

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