Evolving Camouflages: A User‐Centric AI Approach for Game Aesthetics

Rasmus Ploug, Emil Rimer, Anthon Kristian Skov Petersen, Marco Scirea, Joseph Alexander Brown

Open source

DOI
10.1155/ijcg/3609613
Published
2025-01
Container
International Journal of Computer Games Technology
Publisher
Wiley
Open access
unknown

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BibTeX

@article{allodium:10.1155/ijcg/3609613,
  title = {Evolving Camouflages: A User‐Centric AI Approach for Game Aesthetics},
  author = {Rasmus Ploug and Emil Rimer and Anthon Kristian Skov Petersen and Marco Scirea and Joseph Alexander Brown},
  year = {2025},
  journal = {International Journal of Computer Games Technology},
  doi = {10.1155/ijcg/3609613},
  url = {https://doi.org/10.1155/ijcg/3609613}
}

RIS

TY  - JOUR
TI  - Evolving Camouflages: A User‐Centric AI Approach for Game Aesthetics
AU  - Rasmus Ploug
AU  - Emil Rimer
AU  - Anthon Kristian Skov Petersen
AU  - Marco Scirea
AU  - Joseph Alexander Brown
PY  - 2025
JO  - International Journal of Computer Games Technology
DO  - 10.1155/ijcg/3609613
UR  - https://doi.org/10.1155/ijcg/3609613
ER  - 

APA

Ploug, R., Rimer, E., Petersen, A. K. S., Scirea, M., & Brown, J. A. (2025). Evolving Camouflages: A User‐Centric AI Approach for Game Aesthetics. International Journal of Computer Games Technology. https://doi.org/10.1155/ijcg/3609613

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