Evolving Camouflages: A User‐Centric AI Approach for Game Aesthetics
- DOI
- 10.1155/ijcg/3609613
- Published
- 2025-01
- Container
- International Journal of Computer Games Technology
- Publisher
- Wiley
- Open access
- unknown
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Cite this work
BibTeX
@article{allodium:10.1155/ijcg/3609613,
title = {Evolving Camouflages: A User‐Centric AI Approach for Game Aesthetics},
author = {Rasmus Ploug and Emil Rimer and Anthon Kristian Skov Petersen and Marco Scirea and Joseph Alexander Brown},
year = {2025},
journal = {International Journal of Computer Games Technology},
doi = {10.1155/ijcg/3609613},
url = {https://doi.org/10.1155/ijcg/3609613}
}RIS
TY - JOUR TI - Evolving Camouflages: A User‐Centric AI Approach for Game Aesthetics AU - Rasmus Ploug AU - Emil Rimer AU - Anthon Kristian Skov Petersen AU - Marco Scirea AU - Joseph Alexander Brown PY - 2025 JO - International Journal of Computer Games Technology DO - 10.1155/ijcg/3609613 UR - https://doi.org/10.1155/ijcg/3609613 ER -
APA
Ploug, R., Rimer, E., Petersen, A. K. S., Scirea, M., & Brown, J. A. (2025). Evolving Camouflages: A User‐Centric AI Approach for Game Aesthetics. International Journal of Computer Games Technology. https://doi.org/10.1155/ijcg/3609613
Source records
- crossref · retrieved 2026-09-25T10:20:29.654Z