Integrating gamification to increase users’ engagement to adhere COVID-19 interventions using extended TAM
- DOI
- 10.11591/ijeecs.v38.i3.pp1936-1945
- Published
- 2025-06-01
- Container
- Indonesian Journal of Electrical Engineering and Computer Science
- Publisher
- Institute of Advanced Engineering and Science
- Open access
- unknown
Credibility signals
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Cite this work
BibTeX
@article{allodium:10.11591/ijeecs.v38.i3.pp1936-1945,
title = {Integrating gamification to increase users’ engagement to adhere COVID-19 interventions using extended TAM},
author = {Mohd Hazim Afiq Kalana and Syahrul Nizam Junaini and Suriati Khartini Jali and Yusep Rosmansyah and Atina Putri and Ahmad Alif Kamal},
year = {2025},
journal = {Indonesian Journal of Electrical Engineering and Computer Science},
doi = {10.11591/ijeecs.v38.i3.pp1936-1945},
url = {https://doi.org/10.11591/ijeecs.v38.i3.pp1936-1945}
}RIS
TY - JOUR TI - Integrating gamification to increase users’ engagement to adhere COVID-19 interventions using extended TAM AU - Mohd Hazim Afiq Kalana AU - Syahrul Nizam Junaini AU - Suriati Khartini Jali AU - Yusep Rosmansyah AU - Atina Putri AU - Ahmad Alif Kamal PY - 2025 JO - Indonesian Journal of Electrical Engineering and Computer Science DO - 10.11591/ijeecs.v38.i3.pp1936-1945 UR - https://doi.org/10.11591/ijeecs.v38.i3.pp1936-1945 ER -
APA
Kalana, M. H. A., Junaini, S. N., Jali, S. K., Rosmansyah, Y., Putri, A., & Kamal, A. A. (2025). Integrating gamification to increase users’ engagement to adhere COVID-19 interventions using extended TAM. Indonesian Journal of Electrical Engineering and Computer Science. https://doi.org/10.11591/ijeecs.v38.i3.pp1936-1945
Source records
- crossref · retrieved 2026-09-26T22:12:55.656Z