Integrating gamification to increase users’ engagement to adhere COVID-19 interventions using extended TAM

Mohd Hazim Afiq Kalana, Syahrul Nizam Junaini, Suriati Khartini Jali, Yusep Rosmansyah, Atina Putri, Ahmad Alif Kamal

Open source

DOI
10.11591/ijeecs.v38.i3.pp1936-1945
Published
2025-06-01
Container
Indonesian Journal of Electrical Engineering and Computer Science
Publisher
Institute of Advanced Engineering and Science
Open access
unknown

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Cite this work

BibTeX

@article{allodium:10.11591/ijeecs.v38.i3.pp1936-1945,
  title = {Integrating gamification to increase users’ engagement to adhere COVID-19 interventions using extended TAM},
  author = {Mohd Hazim Afiq Kalana and Syahrul Nizam Junaini and Suriati Khartini Jali and Yusep Rosmansyah and Atina Putri and Ahmad Alif Kamal},
  year = {2025},
  journal = {Indonesian Journal of Electrical Engineering and Computer Science},
  doi = {10.11591/ijeecs.v38.i3.pp1936-1945},
  url = {https://doi.org/10.11591/ijeecs.v38.i3.pp1936-1945}
}

RIS

TY  - JOUR
TI  - Integrating gamification to increase users’ engagement to adhere COVID-19 interventions using extended TAM
AU  - Mohd Hazim Afiq Kalana
AU  - Syahrul Nizam Junaini
AU  - Suriati Khartini Jali
AU  - Yusep Rosmansyah
AU  - Atina Putri
AU  - Ahmad Alif Kamal
PY  - 2025
JO  - Indonesian Journal of Electrical Engineering and Computer Science
DO  - 10.11591/ijeecs.v38.i3.pp1936-1945
UR  - https://doi.org/10.11591/ijeecs.v38.i3.pp1936-1945
ER  - 

APA

Kalana, M. H. A., Junaini, S. N., Jali, S. K., Rosmansyah, Y., Putri, A., & Kamal, A. A. (2025). Integrating gamification to increase users’ engagement to adhere COVID-19 interventions using extended TAM. Indonesian Journal of Electrical Engineering and Computer Science. https://doi.org/10.11591/ijeecs.v38.i3.pp1936-1945

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