Using the Indonesian Computer-Based Game Prototype as a Computer-Based Game Inventory for Executive Function in Children and Adolescents: A Confirmatory Factor Analysis and Concurrent Validity Study
- DOI
- 10.1177/10731911241234734
- Published
- 2024-03-04
- Container
- Assessment
- Publisher
- SAGE Publications
- Open access
- unknown
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Cite this work
BibTeX
@article{allodium:10.1177/10731911241234734,
title = {Using the Indonesian Computer-Based Game Prototype as a Computer-Based Game Inventory for Executive Function in Children and Adolescents: A Confirmatory Factor Analysis and Concurrent Validity Study},
author = {Tjhin Wiguna and Kusuma Minayati and Fransiska Kaligis and Sylvia Dominic Teh and Maria Krishnandita and Nabella Meriem Annisa Fitri and Raden Irawati Ismail and Adilla Hastika Fasha and Steven and Raymond Bahana},
year = {2024},
journal = {Assessment},
doi = {10.1177/10731911241234734},
url = {https://doi.org/10.1177/10731911241234734}
}RIS
TY - JOUR TI - Using the Indonesian Computer-Based Game Prototype as a Computer-Based Game Inventory for Executive Function in Children and Adolescents: A Confirmatory Factor Analysis and Concurrent Validity Study AU - Tjhin Wiguna AU - Kusuma Minayati AU - Fransiska Kaligis AU - Sylvia Dominic Teh AU - Maria Krishnandita AU - Nabella Meriem Annisa Fitri AU - Raden Irawati Ismail AU - Adilla Hastika Fasha AU - Steven AU - Raymond Bahana PY - 2024 JO - Assessment DO - 10.1177/10731911241234734 UR - https://doi.org/10.1177/10731911241234734 ER -
APA
Wiguna, T., Minayati, K., Kaligis, F., Teh, S. D., Krishnandita, M., Fitri, N. M. A., Ismail, R. I., Fasha, A. H., Steven, & Bahana, R. (2024). Using the Indonesian Computer-Based Game Prototype as a Computer-Based Game Inventory for Executive Function in Children and Adolescents: A Confirmatory Factor Analysis and Concurrent Validity Study. Assessment. https://doi.org/10.1177/10731911241234734
Source records
- crossref · retrieved 2026-09-25T15:40:25.179Z