Effectiveness of Virtual Reality-Based Simulation Using the Nintendo Wii Balance Board for Assessing the Risk of Falls in Young and Older Adults.

Ahmad MA, Gouveia ÉR, Bermúdez I Badia S

Open source

DOI
10.1177/2161783x261445327
Published
2026 May 7
Container
Games for health journal
Publisher
Not recorded
Open access
no

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BibTeX

@article{allodium:10.1177/2161783x261445327,
  title = {Effectiveness of Virtual Reality-Based Simulation Using the Nintendo Wii Balance Board for Assessing the Risk of Falls in Young and Older Adults.},
  author = {Ahmad MA and Gouveia ÉR and Bermúdez I Badia S},
  year = {2026},
  journal = {Games for health journal},
  doi = {10.1177/2161783x261445327},
  url = {https://doi.org/10.1177/2161783x261445327}
}

RIS

TY  - JOUR
TI  - Effectiveness of Virtual Reality-Based Simulation Using the Nintendo Wii Balance Board for Assessing the Risk of Falls in Young and Older Adults.
AU  - Ahmad MA
AU  - Gouveia ÉR
AU  - Bermúdez I Badia S
PY  - 2026
JO  - Games for health journal
DO  - 10.1177/2161783x261445327
UR  - https://doi.org/10.1177/2161783x261445327
ER  - 

APA

MA, A., ÉR, G., & S, B. I. B. (2026). Effectiveness of Virtual Reality-Based Simulation Using the Nintendo Wii Balance Board for Assessing the Risk of Falls in Young and Older Adults.. Games for health journal. https://doi.org/10.1177/2161783x261445327

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