Game-based blended learning versus traditional lecture for evidence-based medicine (EBM) competencies in undergraduate medical students: a quasi-experimental study.

Zand V, Bazi R, Keshmiri F

Open source

DOI
10.1186/s12909-026-09628-3
Published
2026 Jun 8
Container
BMC medical education
Publisher
Not recorded
Open access
yes

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BibTeX

@article{allodium:10.1186/s12909-026-09628-3,
  title = {Game-based blended learning versus traditional lecture for evidence-based medicine (EBM) competencies in undergraduate medical students: a quasi-experimental study.},
  author = {Zand V and Bazi R and Keshmiri F},
  year = {2026},
  journal = {BMC medical education},
  doi = {10.1186/s12909-026-09628-3},
  url = {https://doi.org/10.1186/s12909-026-09628-3}
}

RIS

TY  - JOUR
TI  - Game-based blended learning versus traditional lecture for evidence-based medicine (EBM) competencies in undergraduate medical students: a quasi-experimental study.
AU  - Zand V
AU  - Bazi R
AU  - Keshmiri F
PY  - 2026
JO  - BMC medical education
DO  - 10.1186/s12909-026-09628-3
UR  - https://doi.org/10.1186/s12909-026-09628-3
ER  - 

APA

V, Z., R, B., & F, K. (2026). Game-based blended learning versus traditional lecture for evidence-based medicine (EBM) competencies in undergraduate medical students: a quasi-experimental study.. BMC medical education. https://doi.org/10.1186/s12909-026-09628-3

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