Exploring the effectiveness of a digital metaphor game-mediated STEM PBL approach for primary students’ perceived scientific inquiry competence, learning experience, and cognitive load

Wenzhu Zhao, Zifei Guo, Yueliang Zhou, Yaxin Tu, Changqin Huang, Qionghao Huang

Open source

DOI
10.1186/s40594-026-00647-6
Published
9
Container
International Journal of STEM Education
Publisher
Not recorded
Open access
yes

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BibTeX

@article{allodium:10.1186/s40594-026-00647-6,
  title = {Exploring the effectiveness of a digital metaphor game-mediated STEM PBL approach for primary students’ perceived scientific inquiry competence, learning experience, and cognitive load},
  author = {Wenzhu Zhao and Zifei Guo and Yueliang Zhou and Yaxin Tu and Changqin Huang and Qionghao Huang},
  year = {2026},
  journal = {International Journal of STEM Education},
  doi = {10.1186/s40594-026-00647-6},
  url = {https://doi.org/10.1186/s40594-026-00647-6}
}

RIS

TY  - JOUR
TI  - Exploring the effectiveness of a digital metaphor game-mediated STEM PBL approach for primary students’ perceived scientific inquiry competence, learning experience, and cognitive load
AU  - Wenzhu Zhao
AU  - Zifei Guo
AU  - Yueliang Zhou
AU  - Yaxin Tu
AU  - Changqin Huang
AU  - Qionghao Huang
PY  - 2026
JO  - International Journal of STEM Education
DO  - 10.1186/s40594-026-00647-6
UR  - https://doi.org/10.1186/s40594-026-00647-6
ER  - 

APA

Zhao, W., Guo, Z., Zhou, Y., Tu, Y., Huang, C., & Huang, Q. (2026). Exploring the effectiveness of a digital metaphor game-mediated STEM PBL approach for primary students’ perceived scientific inquiry competence, learning experience, and cognitive load. International Journal of STEM Education. https://doi.org/10.1186/s40594-026-00647-6

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