Designing Virtual Reality Game-Based Learning for Computational Thinking Competency Development: Evidence from Vocational Education
- DOI
- 10.12688/f1000research.183507.1
- Published
- 2026-10-05
- Container
- F1000Research
- Publisher
- F1000 Research Ltd
- Open access
- unknown
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Cite this work
BibTeX
@article{allodium:10.12688/f1000research.183507.1,
title = {Designing Virtual Reality Game-Based Learning for Computational Thinking Competency Development: Evidence from Vocational Education},
author = {Dias Aziz Pramudita and Ratna Wardani and Mochamad Bruri Triyono and Sukirman Sukirman and Roudlotus Sholikhah and Adira Bintang Permana and Anis Khoerun Nisa and Thomas Köhler},
year = {2026},
journal = {F1000Research},
doi = {10.12688/f1000research.183507.1},
url = {https://doi.org/10.12688/f1000research.183507.1}
}RIS
TY - JOUR TI - Designing Virtual Reality Game-Based Learning for Computational Thinking Competency Development: Evidence from Vocational Education AU - Dias Aziz Pramudita AU - Ratna Wardani AU - Mochamad Bruri Triyono AU - Sukirman Sukirman AU - Roudlotus Sholikhah AU - Adira Bintang Permana AU - Anis Khoerun Nisa AU - Thomas Köhler PY - 2026 JO - F1000Research DO - 10.12688/f1000research.183507.1 UR - https://doi.org/10.12688/f1000research.183507.1 ER -
APA
Pramudita, D. A., Wardani, R., Triyono, M. B., Sukirman, S., Sholikhah, R., Permana, A. B., Nisa, A. K., & Köhler, T. (2026). Designing Virtual Reality Game-Based Learning for Computational Thinking Competency Development: Evidence from Vocational Education. F1000Research. https://doi.org/10.12688/f1000research.183507.1
Source records
- crossref · retrieved 2026-11-08T01:56:04.561Z