Designing Virtual Reality Game-Based Learning for Computational Thinking Competency Development: Evidence from Vocational Education

Dias Aziz Pramudita, Ratna Wardani, Mochamad Bruri Triyono, Sukirman Sukirman, Roudlotus Sholikhah, Adira Bintang Permana, Anis Khoerun Nisa, Thomas Köhler

Open source

DOI
10.12688/f1000research.183507.1
Published
2026-10-05
Container
F1000Research
Publisher
F1000 Research Ltd
Open access
unknown

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BibTeX

@article{allodium:10.12688/f1000research.183507.1,
  title = {Designing Virtual Reality Game-Based Learning for Computational Thinking Competency Development: Evidence from Vocational Education},
  author = {Dias Aziz Pramudita and Ratna Wardani and Mochamad Bruri Triyono and Sukirman Sukirman and Roudlotus Sholikhah and Adira Bintang Permana and Anis Khoerun Nisa and Thomas Köhler},
  year = {2026},
  journal = {F1000Research},
  doi = {10.12688/f1000research.183507.1},
  url = {https://doi.org/10.12688/f1000research.183507.1}
}

RIS

TY  - JOUR
TI  - Designing Virtual Reality Game-Based Learning for Computational Thinking Competency Development: Evidence from Vocational Education
AU  - Dias Aziz Pramudita
AU  - Ratna Wardani
AU  - Mochamad Bruri Triyono
AU  - Sukirman Sukirman
AU  - Roudlotus Sholikhah
AU  - Adira Bintang Permana
AU  - Anis Khoerun Nisa
AU  - Thomas Köhler
PY  - 2026
JO  - F1000Research
DO  - 10.12688/f1000research.183507.1
UR  - https://doi.org/10.12688/f1000research.183507.1
ER  - 

APA

Pramudita, D. A., Wardani, R., Triyono, M. B., Sukirman, S., Sholikhah, R., Permana, A. B., Nisa, A. K., & Köhler, T. (2026). Designing Virtual Reality Game-Based Learning for Computational Thinking Competency Development: Evidence from Vocational Education. F1000Research. https://doi.org/10.12688/f1000research.183507.1

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